The Snap

Last updated 4 years, 2 months ago by
  • Casual
0

This deck is a concede machine. Your win condition is your opponent conceding from frustration or fatiguing them from destroying their deck.

 

Turns 1-6 you survive by generating secrets off of hanar.

 

Turn 6 and on you Flik whatever minions your opponents deck relies on. If it's a combo with a minion, they'll usually concede. If not 33-100% of their deck will be removed and they'll fatigue.

If they are spell heavy, then just keep generating Ambush and Ice Block off of your Hanar's to stay alive and use tempo based secrets to mount a counter attack.

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