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Why just burn opponent's cards when you can squish them too? We adjusted the decently strong Galakrond Warlock archetype just slightly to include Jumbo Imp, as the Galakrond, the Wretched Invokes and Hero Power work exceptionally well to discount the Jumbo Imps.
Initial versions included a Felosophy in place of the second Kobold Stickyfinger for an extra Tickatus or Jumbo Imp, but with so many Shamans thrashing about (even after the nerf), we reverted this change, and the winrate normalized around 50%. So, while your winrate will be better with typical Galakrond Warlock, if you'd like to give Jumbo Imp one last chance to stomp across the board before it rotates, you might try this out!
To see a couple games with the deck in action (including mulligan choices), check out the highlight video at https://youtu.be/4kYw2wuZ3II or below. Have fun experimenting!
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