Fire OTK Mage (Theory)
- Burn Mage
- Wild
- Casual
Hello fellow HearthStoners,
Today I offer to you my humble take on Burn/Fire mage OTK.
I was first inspired to make a list making the most of Grand Magus Antonidas ability to chanel the blaze, and while I was trying to refine the list, I realized that there was several alternate route that could be used to reach the OTK Grand Finale (pun intended)!
The first way, the obvious one, relies on keep the board clear, and ramping up fire spell on turn 5, 6 and 7, so you can drop Antony on the following turn, and if there's isn't any other target, 18 dmg should rain directly to your opponent's face - which alone isn't ''One Turn Kill'' but gets you half way there ; a fire ball on turn 6 & 7 would here have completed the set up.
On the second route, you just want to get yourself to fatigue, then 2 Sorcerer's Apprentice + Ignite + Invalid Deck ID would allow you to cycle and burn down your enemy in a single turn, hence, OTK. Do note that unlike most OTK combo set up, Ignite may be played along the game and still be used for the final set up.
Hope some of you will like.
I'm looking forward to try it out!
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2- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 0 Forbidden Flame x 1
- 0 Hot Streak x 2
- 1 First Flame x 2
- 2 Ignite x 2
- 2 Prestor's Pyromancer x 2
- 3 Arcane Intellect x 2
- 3 Combustion x 2
- 3 Flame Ward x 1
- 4 Fireball x 2
- 4 Fire Sale x 2
- 4 Sorcerer's Apprentice x 2
- 5 Sanctum Chandler x 2
- 6 Meteor x 1
- 7 Flamestrike x 2
- 8 Grand Magus Antonidas x 1
- 2 Loot Hoarder x 2
- 7 Gadgetzan Auctioneer x 2
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