Untamed Midrange Hunter
- Midrange Hunter
- Wild
- Ranked
There is negative synergy between Untamed Beastmaster and Master's Call, I know. However, with the amount of beasts the deck runs, especially after casting one or two Dire Frenzy's, it rarely happens that you have to choose between 2 beasts and Beastmaster.
I usually manage to pull it off and once I even had a Beastmaster on the board when playing Zul'jin, which won me the game.
It's a straightforward midrange hunter. You build up pressure controlling the board and use your Rush minions to clear any threats. The double Deadly Shot I found necessary with the amount of big magnetized Mechs you run into, let alone the Giants you face. Marked Shot is kind of a flex spot here; it can be easily replaced by cards that generate more pressure or can close out games, like Leeroy Jenkins, Dire Wolf Alpha or even an extra Tracking. I considered putting in Kill Command, but that one tended to bite me in the ass on the Zul'jin turn.
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- 07+
- 1 Shimmerfly x 2
- 1 Springpaw x 2
- 1 Timber Wolf x 2
- 1 Tracking x 1
- 2 Scavenging Hyena x 2
- 3 Animal Companion x 2
- 3 Deadly Shot x 2
- 3 Master's Call x 2
- 3 Unleash the Hounds x 2
- 4 Dire Frenzy x 2
- 4 Marked Shot x 2
- 5 Tundra Rhino x 2
- 6 Savannah Highmane x 1
- 6 Unleash the Beast x 2
- 10 Zul'jin x 1
- 2 Vicious Scalehide x 2
- 3 Untamed Beastmaster x 1
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