The Mech Paladin to Beat
Last updated 2 years, 7 months ago by
sense124
- Mech Paladin
- Wild
- Casual
After tinkering for the past hours since launch, I find that this list is the most refined one yet. The new cards are absolutely broken. And as I've predicted, Radar Detector carried the entire deck hard. But also while I did know that Security Automaton is a good card, I didn't expect it to be broken as well.
Oh, but you automatically lose to Shaman because Ice Fishing and Devolve shenanigans
Above is a turn 2 board going second. Better get used to it.
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Card Changelog (Click to View)
Update #1
Card changes 2 years, 7 months ago (Voyage to the Sunken City)
- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
Dust Cost
6720
Your Cost
6720
Paladin Cards
- 1 Crystology x 2
- 1 Glow-Tron x 2
- 2 Grimestreet Outfitter x 2
- 2 Radar Detector x 2
- 2 Seafloor Savior x 2
- 2 Shielded Minibot x 2
- 3 Alliance Bannerman x 2
- 3 Stonehearth Vindicator x 2
Neutral Cards
- 1 Click-Clocker x 2
- 1 Skaterbot x 2
- 2 Amalgam of the Deep x 2
- 2 Galvanizer x 2
- 2 Security Automaton x 2
- 4 Mechwarper x 2
- 5 Loatheb x 1
- 5 Zilliax x 1
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