After some more play testing, Pirate Rogue is too agressive to handle, but against Mech Mage and Pirate Warrior there is enough time to stabilize and play the combo to finish the game afterwards.
Running into an early curve Skulking Geist is an immediate autoloss by the way.
EDIT: Just highrolled a Pirate Rogue with Oaken Summons into Archmage Vargoth who recasted Oaken Summons into Injured Marauder, lol 😂
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