A tempo version of taunt warrior where you try to get as much stats out as you can to fight for board and complete the Quest as early as turn 4 and as late as turn 5. From there try to finish your opponent off with weapon swings and rag shots.
Upgrade can deal with pesky 1 health minions in the early game, and provide you with extra weapon swings as soon as the Quest is complete
Garrison commander is your six drop
The pixxie is your seven drop
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Running a deck similar to this, heaps of fun and pretty competitive. Currently at Rank 3 in Wild with it.