Spirit of the Blessed Champion
- OTK Paladin
- Wild
- Ranked
I know the expansion just came out, but I'm already tired of the Paladin archetypes available.
I'm going to assume most of my success so far is people not knowing what to expect from the deck.
All you need is a minion to stick. Most of my games were won by one or two Blessed Champion straight to the face.
I'd like to hear your ideas of how to optimize the deck as I continue to play with it on ladder.
Mulligan: Call to Adventure, Flash of Light, Subdue
My general game plan is to play Call to Adventure into Spirit of the Tiger which allows the tiger to be a bit stickier. If the tiger doesn't work for you getting minions to stick that you can buff up you can go the mech route and try to end the game with 1 or 2x Blessed Champion on Mechanical Dragon or Robosaur. I have not yet needed the Spellbreaker, but I could see a need for it.
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1- 00
- 01
- 02
- 03
- 04
- 05
- 06
- 07+
- 2 Flash of Light x 2
- 2 Subdue x 2
- 3 Call to Adventure x 2
- 3 Consecration x 2
- 3 Hammer of Wrath x 2
- 4 Blessing of Kings x 2
- 4 Spirit of the Tiger x 2
- 4 Truesilver Champion x 2
- 5 Blessed Champion x 2
- 5 Holy Wrath x 2
- 5 Mechano-Egg x 2
- 6 Lay on Hands x 1
- 6 Pharaoh's Blessing x 2
- 7 Kangor's Endless Army x 1
- 4 Spellbreaker x 1
- 5 Zilliax x 1
- 6 Mechanical Whelp x 2
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