Cast On, Cast Off Card Design Competition
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Submission Description
The following description was written by the creator.
Don't be greedy! You should really keep some Mana for next turn...
Gluttonous Grizzly is a strong Beast Druid synergy card that utilizes the underused Unspent Mana mechanic.
The card can effectively be played as a 3/8 for 4 Mana or a 3/4 for 3 Mana. What can be seen as a disadvantage can be turned into an upside in the right circumstances: you may, for example, spend all your Mana after trading with an enemy minion, leaving the Gluttonous Grizzly with one HP. After casting BEEEES!!! on itself at the end of your turn, you'd end up with three 1/1 tokens!
Another way this card can be played is on curve, intentionally having it cast BEEEES!!! on itself to lower the cost of Beast Druid powerhouses such as Knight of the Wild or Frostsaber Matriarch.
Finally, this card can enable some very niche "after a friendly minion dies..." effects, even though there's not many Druid or Neutral effects of this kind.
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This Week's Theme: Cast On, Cast Off
It seems like an awful lot of effort to play all these cards. If only they could help out somehow...
- You must create a card which can play other cards
- There's plenty of ways to go about this - at random (Servant of Yogg-Saron) or very specific (Lady in White); from hand (Felwalker), from deck (Nightshade Bud) or from the past (Tess Greymane). Maybe you'll find another different way!
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Submission Description
The following description was written by the creator.
Support for Poison/Weapon Rogue while also enabling slower value for Rogue as well.
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Submission Description
The following description was written by the creator.
If you have a Beast, you give it +1/+1. If you don't, you get a Banana, like those generated by King Mukla or Shenanigans. In both cases, you'll trigger Banana synergies that would exist in this hypothetical set.
This card can also be seen as a less swingy Crackling Razormaw:
- On the one hand, you don't have the potential to high-roll with +3 Attack, but +1/+1 is still one of the best options for Razormaw.
- On the other hand, you won't feel as bad if you have to play it on curve without Beasts on the board, as you'll still get some value out of it.
Artwork by Kitiara: Funny monkey and poor snake.
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Submission Description
The following description was written by the creator.
Harkening back to my favorite era to play rogue in, with Tess, academic espionage, and spectral cutlass. Hopefully it rolls pyroblast, right?
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The following description was written by the creator.
'His lack of flesh has him feeling blue.'
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Submission Description
The following description was written by the creator.
Note that the 'keyword' opposite comes from the Chess Tavern brawl (see https://hearthstone.fandom.com/wiki/White_Pawn ).
If there are one or two minions on the (roughly) opposite position of the battlefield, one of them is targeted (at random). If there is none, the enemy hero is targeted.
About spell damage buffs, when spells are cast by minions, I think the rules are inconsistent. The way I suppose the card to work is, that the Spell Damage of all your minions count, when one of them casts, whereas of all enemy minions count, when one of them does.
Thus the idea is, that there is a chain of 'Cast On!'s, alternating between friendly and enemy minions that goes on, until a minion casts that does not have opposite minions, and so the final one goes on a hero.
The tricky thing is, when do minions die, and make space on the board: When a minions health goes to or below zero, it still initiates the next 'Cast On!', even though it does not survive. After that spell, and before the next one is initiated, though, it gets removed from the board.
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Submission Description
The following description was written by the creator.
will u open it?
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Submission Description
The following description was written by the creator.
Just you wait until he has 30 Mana!
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Submission Description
The following description was written by the creator.
Don't be greedy! You should really keep some Mana for next turn...
Gluttonous Grizzly is a strong Beast Druid synergy card that utilizes the underused Unspent Mana mechanic.
The card can effectively be played as a 3/8 for 4 Mana or a 3/4 for 3 Mana. What can be seen as a disadvantage can be turned into an upside in the right circumstances: you may, for example, spend all your Mana after trading with an enemy minion, leaving the Gluttonous Grizzly with one HP. After casting BEEEES!!! on itself at the end of your turn, you'd end up with three 1/1 tokens!
Another way this card can be played is on curve, intentionally having it cast BEEEES!!! on itself to lower the cost of Beast Druid powerhouses such as Knight of the Wild or Frostsaber Matriarch.
Finally, this card can enable some very niche "after a friendly minion dies..." effects, even though there's not many Druid or Neutral effects of this kind.
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Submission Description
The following description was written by the creator.
Cast a random Overload spell and costs (1) less for each your locked Mana Crystal.
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Submission Description
The following description was written by the creator.
I imagine Izzy the Overachiever to be a Legendary everyone gets for free, to maximize the fun experimentation. There are a number of solid choices from across the game's history: Glide, Arbor Up, Nourish, Polymorph, Righteousness, Mass Hysteria, the newly-buffed Sprint, Bloodlust, and of course Brawl.
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Submission Description
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Nyari was a simple magic student at Scholomance Academy. She took her studying seriously, and took any opportunity she could to try to hone her magic skills to be the best that it could be. Years pass on, and now she's one of the most powerful, smartest, and most respected mages in the building. A liitle education goes a long way.
Gameplay-wise, she'll remember all the spells you cast with her on board, and then you'll get to play those spells again when you play her upgraded form. There are many different routes that you can take this ability to, and with proper preparation, she can transform the game-state drastically.
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Submission Description
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Bazaar Plunderer will keep track of the highest cost spell played by you or the opponent and then recast it. Finding the right time to play it is key, which is helped by it being Tradeable so that you can use it to draw if the time isn't right.
Remember that your card has to actually play another card - you can't just Discover or draw one!