Archaeological Deck Card Design Competition
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Submission Description
The following description was written by the creator.
Shuffle Rogue is a go! Possible synergies include Spider Ambushes, Shadows, Felhound Portals, The Darkness, and any other Casts When Drawn cards that might come!
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This Week's Theme: Archaeological Deck
This week we're taking a leaf out of Rafaam's book this week and messing with our opponent's deck!
- You must create a card which interacts with your opponent's deck in some way
- Some existing examples include Void Contract, Weasel Tunneler, Bad Luck Albatross, Deathlord, Mischief Maker, King Togwaggle and Gnomeferatu.
Cards which simply force the opponent to draw, like Coldlight Oracle, do not count.
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Pretty straight-forward: he uses his tongue to pull a minion from the enemy's deck, and then kills it!
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'Mirror mirror, made of glass, will this bite me in the arse?'
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Prepare to face the mighty Millhouse Manastorm!
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"Fatigue? Let me see what I can do..."
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Entrance line: "I reap what you sow"
Flavor text: "You really should have been more specific when you put out that HELP WANTED add for a new farmhand"
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When there are several cards with the same mana cost, they keep their previous order.
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Start of Game: If your opponent's deck shares any cards with yours, destroy all copies in both decks.
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"Look at your hand. Now you see it, now you don't!" A Plot Twist effect on your opponent. A strong anti-combo tool as it can be used to disrupt handbuffs and discounted cards, or just to get rid of their next play.
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Pure Paladin needs a 1-drop!
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Self damage Warlock gets a new toy! While Diseased Vulture helps you build a board and Riftcleaver makes sure you keep it, this nasty spell disrupts your opponent's plans in a more devious way. Hero Powering once is already enough to screw up a highlander deck as early as turn 4!
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"He is all too familiar with summoning imps. Now, he's here to show us the power of a warlock."
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"Don't try the atomic wings!"
The first class specific Chicken! While this chicken may not gain +5 attack, when he survives damage his 5 attack is instead shuffled into the opponent's deck via a Bomb.
Magnetize a high health mech to this chicken, and watch the bombs fly!
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Incitus grows impatient! This elemental, fresh from the jungles of Un'Goro, will be sure to speed things up. It can be used as a combo tool or a mid-range accelerator, but serves your opponent just as much as it aids you.
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This impatient Old Gods cultist makes sure both players get their high Cost minion very soon. She is a very flexible card with many different roles. In the early game she interferes with your opponent’s draw, giving them a potentially dead card. Late game she helps you find your missing combo piece. She also encourages new deckbuilding strategies and works well with decks that use C’Thun, Malygos, and other big minions. But be warned, she just wants to end the game, and your opponent will draw their biggest minion first!
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Do you think he forgot? Do you think he forgave?
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I wanted a card the revisted Rafaam original curse mechanic while also providing some synergy with Arch-Villain Rafaam. This provides a symmetrical sabotage effect that notably hinders highlander mechanics (like the meddling League of Explorers) while being a bit less punishing for the user since Warlock can get through their deck quickly. Rafaam himself can transform any of the curses into random legendaries, further mitigating the card's symmetrical sabotage. I am a bit hesitant on the statline since Warlock already has access to Shadow Bolt for a 3 mana minion damage, but I think it offers enough additional effect and potential synergies to be considered.
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The fallen minions come back for revenge. Possibly.
Not meant as a primary win condition rather than a support card for token/zoo-style decks: if you need to make some trades, at least there's some potential payoff in the future. Not sure about the balance of the token, 2 damage felt too little for something that your opponent might never draw, but on the other hand we all know how fun and interactive Bombs feel like.
Tried to imitate Necrotic Geist and Bomb for wording. Didn't include "that deals 3 damage when drawn" to the minion as the wording would've been very cluttery (is that wording-cheating?).
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Bjrg was estatic when the sorter handed him something - a piece of demon flesh.
How it works is it basically like Renounce Darkness. Your Hero power is replaced as well as any class cards you have. Then, it does the same for you opponent's.
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Bloodrose is a powerful vampire residing in the corrupted woods. Her "bite victims" don't just become vampires, but clones of herself. It's a plague that keeps spreading, and spreading, and spreading, until all the minions are infected.
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Everything has a prize, and yours seems to be 3 mana.
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Priest loves doing Priest things. While "do X with minion(s) in your opponent's deck" cards haven't found much success, I think 1) The ability to Discover which minions you summon copies of and 2) The small stat boost makes this a powerful, but turn-consuming, spell. Of course, it'll find little success against decks that run few or no minions, or decks with mostly low cost minions, so it has quite a specific niche: long, value-oriented matchups.
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It also cures baldness and erectile dysfunction!
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Shuffle Rogue is a go! Possible synergies include Spider Ambushes, Shadows, Felhound Portals, The Darkness, and any other Casts When Drawn cards that might come!
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Good Secret support, slows down aggro, is a Drakkari, so has connection to northrend (that is why I picked KotFT) and comes right after turn 3 (Secret turn)
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The Patient Assassin the is the collectable card (2 mana, 1/1, Poisonous and Stealth).
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"Be careful making these deals or you'll end up on the bottom as well..."
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It surveys the land and removes potential hazards. This is a tech card against primes, bomb decks, anti-fatigue decks, rogue decks that like to shuffle in extra cards, Bad Luck Albatross, Archivist Elysiana and other strategies that seek to prolong the game.
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Let your enemy suffer as much as you did! Gogmadar provides a lategame win-condition for discard WL.
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He's working on A Song of Ice and Horn, but his inspiration just froze up for those last books.
Want some Freeze synergy? Looking to set up some high-value trades? Want those pesky pirates to take a chill pill? Buy now and we'll throw in 3 murlocsicles, free of charge! Just call 1-800-ICE-BEST! That's 1-800-ICE-BEST! Call now!
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Druid inherently does not have access to an unconditional hard removal, this is no exception. It is a mix between Sap and Recycle with a sprinkle of Madam Goya.
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This is a mix between the functionalities of Recycle and Chaos Gazer with the idea of making an interesting choice for the opponent: do they play the minion on the turn they draw it even though it may not be the optimal play for that turn, or play some other cards and have the card discarded. This effect is potentially better than just destroying a minion as it can make the opponent play sub-optimally on the turn it is drawn or lose a draw as they would have drawn a non corrupted card that turn otherwise. Another interesting situation with this is if your opponent plays card draw and draws this minion, they might not have enough mana to play the corrupted minion leading to it being discarded and them in effect losing a draw.
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It could be an awesome tech card against aggro and control decks as well, filling your opponents deck and hand with garbage that they most of the cases can't even use. But because it would be super powerful, the card has to have significant downsides, such as the relatively high mana cost and poor stats. Plus, being a Warrior card, it wouldn't flood the meta, like Albatross did:)
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"Togwaggle: "Rafaam, where be treasure box? Why you take to store? Who pretty lady?""
Eski's flavor is swindling you out of a good deal for a beautiful treasure she knows the worth of. Your opponent has to be careful when trying to draw, especially if things like Galakrond and Togwaggle can make it 0 Mana for the opponent. Better be careful when making a deal with Eski, she knows something special might be in that trinket, despite what Rafaam thinks.
While shuffling cards in is the most obvious way to go, there's actually a lot of ways of messing with the opponent's deck!