Welcome everybody to my latest solo project, my new custom Hearthstone expansion, The Secrets of Volcania. This is a 135-card expansion that takes place on the islands of the Volcania. Volcania is a mysterious volcanic island filled with very unique wildlife, ancient crypts, and a lot of forgotten secrets to uncover. You partake on a journey to Volcania to discover exactly what lies on this volcanic island.

Along the way, you'll come across some things on the island that you won't be quite sure what they are. You're going to have to inspect a little bit further. Inspect is the new mechanic in the set, in which cards with Inspect can be dragged from your hand to your deck to put it on top of your deck and give it an upgrade. Think of it like a cross between Tradeable and Corrupt, though Inspecting doesn't cost any mana.
Let's look at Felspiked Tracker for example.


Felspiked Tracker can be played as simply a 3 mana 3/4 Demon with Taunt, but in its base form, you can also drag it from your hand to the top of your deck to give it the Inspect upgrade. When a card is Inspected, it cannot be Inspected again (with one exception), and its card text will change to say "Inspected" on it. Inspect upgrades are treated as part of the card and not an enchantment, meaning that extra stats will not be lost when Silenced, and the effect will not reset if the card is returned to your hand. Inspect cards have a red eye banner under the mana cost symbol which goes away when the card is Inspected.
Felspiked Tracker is also an example of where Elusive is now keyworded. Elusive is the effect found on cards like Faerie Dragon, now keyworded and all cards that use the effect will be retroactively changed to use Elusive.


Dual-class cards also make a return. There are 10 all-new pairings in the set, which each get a Legendary Quest. You have two different paths to take for each Quest, so the one you choose it up to you.
Demon Hunter
Archetypes: Taunt, Handbuff, Hero Attack.






Tokens

Demon Hunter/Warrior
Archetype: Taunt, Weapons.




Tokens




Warrior
Archetypes: Rush, Taunt, Weapons.






Warrior/Hunter
Archetypes: Rush.




Tokens


Hunter
Archetypes: Rush, Secrets.






Tokens


Hunter/Rogue
Archetypes: Secrets.




Tokens


Rogue
Archetypes: Secrets, Cards that didn't start in your deck.






Tokens


Rogue/Priest
Archetypes: Cards that didn't start in your deck.




Token

Priest
Archetypes: Cards that didn't start in your deck, Casting multiple spells in a turn.






Tokens


Priest/Mage
Archetypes: Casting multiple spells in a turn.




Tokens


Mage
Archetypes: Casting multiple spells in a turn, Fire spells.






Token

Mage/Warlock
Archetypes: Fire spells.




Token

Warlock
Archetypes: Fire spells, Murlocs.






Tokens



- "Destroy your opponent's board" isn't merely just destroying all their minions, but it destroys their entire side of the board as a gameplay mechanic. While your opponent's board is destroyed, their maximum board size effectively becomes 0 for the rest of the game. They cannot play minions from their hand, and effects that summon minions will fizzle and have no effect.
Warlock/Shaman
Archetypes: Murlocs.




Tokens


Shaman
Archetypes: Murlocs/Minion summoning.






Tokens



Shaman/Paladin
Archetypes: Minion summoning.




Tokens


Paladin
Archetypes: Minion summoning, Minion enchanting.






Tokens




Paladin/Druid
Archetypes: Minion enchanting.




Tokens




Druid
Archetypes: Minion enchanting, Taunt, Hero Attack.






Token

Druid/Demon Hunter
Archetypes: Taunt, Hero Attack.




Tokens




Neutral Commons




















Tokens







- For the sake of Flame Invocator's effect, your "last spell's damage" is not the same thing as the total of amount of damage it dealt, but rather what it's damage value is. For example, the damage value of Arcane Shot and Consecration are both 2. Assuming no Spell Damage is used, both of these spells will result in the Invoked Drake being a 2/2 regardless of how much total damage either of the spells dealt.
Other Neutrals















Tokens






This is my first fully completed solo project in a really long time, and it was certainly fun making it and triumphant to finish it.



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