Grimjoe47
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6 years ago
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Discussion
I mean that deck has to many things that can be or apply elusive, stuns, recall, more easily than any other deck and for every stun that it applies yasuo deals damage to that card sure you can try to…
I mean that deck has to many things that can be or apply elusive, stuns, recall, more easily than any other deck and for every stun that it applies yasuo deals damage to that card sure you can try to kill him but if the user recalls yasuo than is all for naugh or if he doesn't just blocks the spell not to mention that spell that eliminate units are more expensive to use so early use of the cards 7-up are a none unless you get lucky and accumulate the necessary mana.
Ektheelion
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6 years ago
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Discussion
This deck sucks 0 strategy to play and then a 13-13 body with fortify and low cost to sea monsters. Great job riot again clap 👏
This deck sucks 0 strategy to play and then a 13-13 body with fortify and low cost to sea monsters. Great job riot again clap 👏
greenhatjynx78
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6 years ago
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Discussion
if i cast whirling death or any other strike spell does that count as non-combat damage? what is non-combat damage really ? dont have swain to test so if anyone can experience it fo…
if i cast whirling death or any other strike spell does that count as non-combat damage? what is non-combat damage really ? dont have swain to test so if anyone can experience it for me i will be glad.
Cronkonium
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6 years ago
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Discussion
Is again yet another overpowered thing in this game... 20 health on Nexus isn't enough to stop an onslaught despite good spell-play where your spells cost 3 or more and they get constant units batter…
Is again yet another overpowered thing in this game... 20 health on Nexus isn't enough to stop an onslaught despite good spell-play where your spells cost 3 or more and they get constant units battering you. When they change their hand into decimate cards you could lose just by decimate ALONE but with overpower you're not walking the tight-rope you're literally already falling & gasping with the most forceful of lung inhalations to suck the rasor-thin wire back into your mouth before you either impact the ground at full speed or barely get hold of the wire before it rips you a new one!
3 days of relatively good games then 2 or 3 days of constant overpowered garbage that apparently has been around 3 months or more.
I can't believe it needs to be reiterated, but if you need to win early to WIN. Then it's not a balanced game.
Cronkonium
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6 years ago
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Discussion
Playing against Swain who just upgraded and stunned my max unit. I still have 4 other units, one of which got stunned with the 1-cost spell. then none of my other three heroes was allowed to block th…
Playing against Swain who just upgraded and stunned my max unit. I still have 4 other units, one of which got stunned with the 1-cost spell. then none of my other three heroes was allowed to block the swain plus ferocious enemy (I had a 5-5 Tough Demacian Cavalry for ferocious) and then had small 2-2 & 2-3 units to block. This is like the 4th time this has happened - this one & another were expedition games too!
Cronkonium
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5 years, 11 months ago
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Discussion
I think 'Nexus-Strike' needs to be Sejuani's Frost because the control on auto--freeze every game mainly when she is with a Teemo which can seemingly be played 3 times in a row in decks of cards 40 &…
I think 'Nexus-Strike' needs to be Sejuani's Frost because the control on auto--freeze every game mainly when she is with a Teemo which can seemingly be played 3 times in a row in decks of cards 40 & above. Especially after having to focus on him as an elusive is quite ridiculous, alongside the fact that you get a million free popper-puffs so most every card is getting 1 puff on it. As you go through cards the probability increases drastically that you're going to get boned out of the game and simply become infinitely controlled as even with only drawing a single card you're about to get frostbitten to 0 damage...
- Draw a card, get frozen, play one hero or supporting unit, kill it or use a spell to draw a card, then maybe play one final unit - that's the only unit you get to attack with.
- It's obviously worse when you're defending because you basically can't or you just take full damage and all of their heroes & units are still alive at the end of combat.
- Hero combinations such as Yasuo can barely do anything already against these guys... but I'd need to be Demacia or something with him just to buff him 3 or 4 times after he became frost-bitten just to then scrape by mana to get a stun out. But by that point you've used all of your '1-Mana Cost Stuns'. You're left with Arachnoid from Demacia which is a 3-Mana summon instead of spell even though the 1-Mana spell is a Slow one. Or even worse you're forced to use a '4-Mana Recall' just to remove a single threat.
meisterz39
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6 years ago
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Discussion
I kind of thought this was going to be resolved with their first major release, but as far as I can tell, the only way to see what daily quests you have is to click into the quests. I know it's prett…
I kind of thought this was going to be resolved with their first major release, but as far as I can tell, the only way to see what daily quests you have is to click into the quests. I know it's pretty minor, but it seems like a simple quality-of-life add. I often forget before my first match or two to look at it, and end up wasting time not making progress against it.
Leglock
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6 years ago
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Discussion
So far, I like that rule, even when sometimes some decks will lock themeselves into bad plays with the old rule.The thing is, units created from spells are an exception to this rule and I wonder why?…
So far, I like that rule, even when sometimes some decks will lock themeselves into bad plays with the old rule.
The thing is, units created from spells are an exception to this rule and I wonder why? I just lost a game because I didn't know about this, I was about to replace a unit for lethal and my unit got oblitareted. Not sure if this is intended.
OldManSanns
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6 years ago
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Discussion
Last night, my thinking was that I would play around using my pre-expansion decks just to put in some XP into my new region rewards, waiting until after I get some freebees and some inspiration befor…
Last night, my thinking was that I would play around using my pre-expansion decks just to put in some XP into my new region rewards, waiting until after I get some freebees and some inspiration before crafting anything new. I quickly made the following observations:
- EVERYONE was playing decks built around expansion champions, implying they heavily crafted immediately
- All my pre-expansion decks are very weak against these new decks:
- My P&Z/Noxus aggro deck and SI/Frejlord control deck were both winless for the night.
- I finally had some mild success with Vlad + Braum of all things--still less than 50%, but at least I could grind out my bonus XP
Did anyone else have comparable experiences?
Assuming these are representative, I have mixed feeling. On the one hand, it's probably good that the expansion cards are all powerful--I started playing M:tG right before Fallen Empire, probably the weakest expansion in their history, and it was overwhelmingly disappointing to be encouraged to buy all those shiny new packs just to find them easily beaten out by older cards and established decks. And it is fair to draw comparisons to trying to use an "evergreen" deck in either Hearthstone or M:tG and being dominated by those using the full library. On the other: I am very surprised that these cards were THAT much more powerful than the core set (assuming it's not just lack of ability on my end), especially considering this is the very first introduction of new cards. It's a significant power spike overnight. And I feel extremely sorry for any new players just getting started, trying to complete quests using starter decks.
meisterz39
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5 years, 11 months ago
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Discussion
The addition of Toss and Deep make a lot of sea monster decks feel unusually powerful thanks to the lower deck sizes in Expeditions, and the addition of "draw from your opponent's deck" cards can hit…
The addition of Toss and Deep make a lot of sea monster decks feel unusually powerful thanks to the lower deck sizes in Expeditions, and the addition of "draw from your opponent's deck" cards can hit you twice, first by stealing your resources, then by decking you (again because the deck sizes are smaller in Expeditions).
In MTG, it's very rare to see any kind of mill type strategies be powerful in limited because they typically only work with a large combination of mill effects. Many of the Runeterra self-mill and enemy-mill cards are fairly efficient on their own, leading to what I think is a worse drafting experience.
It's obviously too early to call for a nerf to any cards (especially because I actually think a lot of these cards/interactions are fun in normal play), but I wouldn't be shocked if rebalancing the draft pool was one of the first things to come out of Bilgewater.
Sykomyke
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6 years ago
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Discussion
https://imgur.com/a/BinJmT5
In short, my region has been set to Europe for the entire time of beta. I'm not a European player though, (US East-American). I thought the region was incorre…
https://imgur.com/a/BinJmT5
In short, my region has been set to Europe for the entire time of beta. I'm not a European player though, (US East-American). I thought the region was incorrect due to beta, but now that the game has gone live, I'm not so sure. I did some searching and apparently a few years back Riot combind all regions? But I'm concerned that for LoR I'm somehow incorrect set. I never had a chance to tell it otherwise...
Thoughts?
CursedParrot
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6 years ago
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Discussion
As the title says, it took over two hours for Runeterra to update on my PC. I eventually gave up and downloaded it on my phone and it took less than five minutes. Has anyone else had this problem?
As the title says, it took over two hours for Runeterra to update on my PC. I eventually gave up and downloaded it on my phone and it took less than five minutes. Has anyone else had this problem?
DLMdD
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6 years ago
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Discussion
I just found this card: Unyielding spirit.I am not sure if I understood it correctly, but basically, the minion i choose will never ever die forever?So i can use it on Fiora and she will never die (a…
I just found this card: Unyielding spirit.
I am not sure if I understood it correctly, but basically, the minion i choose will never ever die forever?
So i can use it on Fiora and she will never die (attack, removal, spell) unless someone uses purify?
Cronkonium
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6 years ago
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Discussion
I think I've gone through every iteration in the first round and it won't let me through...
I think I've gone through every iteration in the first round and it won't let me through...
KingMicahhh
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5 years, 11 months ago
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Discussion
Like being able to run up to 3 of any number of champions I don't think a deck full of champions would be strong at all so it wouldn't break the game it would probably just look tacky on the matchup …
Like being able to run up to 3 of any number of champions I don't think a deck full of champions would be strong at all so it wouldn't break the game it would probably just look tacky on the matchup screen.
Arthas
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6 years ago
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Card Reveal
A new Epic Freljord Spell, Aurora Porealis, has been revealed!
[runecardimg rating]596[/runecardimg]
Discuss this card below or head on over to the card page to give it a rating!
Learn more about …
A new Epic Freljord Spell, Aurora Porealis, has been revealed!

Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rising Tides
Head on over to our dedicated guide for Rising Tides!

Arthas
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6 years ago
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Card Reveal
A new Common Noxus Unit, Iron Ballista, has been revealed!
[runecardimg rating]594[/runecardimg]
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Risi…
A new Common Noxus Unit, Iron Ballista, has been revealed!

Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rising Tides
Head on over to our dedicated guide for Rising Tides!

Arthas
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6 years ago
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Card Reveal
A new Common Noxus Spell, Death's Hand, has been revealed!
[runecardimg rating]593[/runecardimg]
Discuss this card below or head on over to the card page to give it a rating!
Learn more about …
A new Common Noxus Spell, Death's Hand, has been revealed!

Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rising Tides
Head on over to our dedicated guide for Rising Tides!

Arthas
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6 years ago
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Card Reveal
A new Common Bilgewater Spell, Make it Rain, has been revealed!
[runecardimg rating]589[/runecardimg]
Discuss this card below or head on over to the card page to give it a rating!
Learn more about…
A new Common Bilgewater Spell, Make it Rain, has been revealed!

Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rising Tides
Head on over to our dedicated guide for Rising Tides!

Arthas
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6 years ago
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Card Reveal
A new Common Bilgewater Unit, Golden Narwhal, has been revealed!
[runecardimg rating]588[/runecardimg]
Discuss this card below or head on over to the card page to give it a rating!
Learn more abou…
A new Common Bilgewater Unit, Golden Narwhal, has been revealed!

Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rising Tides
Head on over to our dedicated guide for Rising Tides!
