I had an idea this morning...

Some of the interactions in LoR aren't....let's say as refined as they should be. One of those being how people play and interact with Elusive creatures.
I kept thinking "well why didn't they just make it like Hearthstone's elusives, where they can't be targeted by spells" but then I realized that in a game where certain units can block, elusives in Hearthstone are like "anti removal". But Elusives in LoR are the opposite, they can't be blocked except by other elusives...
So then I thought. Well...that kind of makes them more like Hearthstone's stealth, but again...stealth isn't really a mechanic in LoR and it's not quite the same.
LoR is about a game where "ANY" unit can block....elusives requiring OTHER elusives to block makes no sense. It either promotes a meta of nothing but elusives, or nothing but removal. Neither of which is healthy. If a card dictates the meta that much there's obviously a problem.
Then I had a fantastic idea. Legends of Runeterra already has Quick Attack, which makes a unit on offense essentially able to get a free attack (stipulations obviously not considered here for brevity).
What if the Elusive mechanic was reworked into the opposite of quick attack. Kinda like "Quick Defense" Instead of Elusives requiring other elusives to block. Any card with quick attack is generally better on offense than defense. What if Elusive cards were better on DEFENSE instead of offense. Elusive could be reworked into something like "the first damage or spell this round is dodged". Meaning that an elusive card on offense would be able to be blocked by ANY unit (no longer requiring other elusives) but on defense it would not take any damage.
However, things like quick attack or double attack (Lucian/Senna) could bypass elusive. So in order to kill an elusive unit, you have to force them to use it on offense, or you have to use a "ping" type spell (like Mystic shot for example).
It would work similar to barrier in that sense, but barrier can be used both offensively/defensively, where Elusive would be a defensive only mechanic to be the opposite of quick attack.
Of course with all of this occurring in this hypothetical scenario, Elusive would become a much better Armor mechanic (which IMO is a crappy mechanic that hardly anyone uses, it rarely ever helps and probably needs to be reworked or buffed itself, or alternatively allow the Tough mechanic to stack...)
Anyhow...just my shower thought this morning...