So post patch as the meta begins to settle its become fairly obvious that bandle city is just good...and there's very little mystery as to why.
Having every card in your archetype just cycle, while also allowing you to buff those little dudes with midrange threats like poppy/tristana while also having the best control tools in the game...is maybe a little much.
I've seen bandle VI, I've seen Bandle Lux, I've seen Bandle Poppy, I've seen burn Bandle, Combo bandle tree, I've literally seen every archetype and every deck with just add bandle city.
Are all these decks amazing...actually for the most part they get people to masters and are good for climbing, but let's say they aren't for argument...they are still good enough to fill in the gaps of every archetype and deck.
I have a few suggestions for bandle nerfs that would be healthy:
1. Take away attune on otter, it already cycles and gives you hand disruption
2. Turn all bandle 2/2 cycles into 2/1 to put them on par with telescope or 1/2
3 Put minimorph to 7 mana to put in on par with vengeance
4. Put stress test to 4 mana and buff the dmg to put in on par with fury of the north
5. Put poppy to a 4/2 so it's basically ekko and you can attack make it a 5/3 and protect with burst like usual
This would essentially fix the just add bandle city to every deck problem. Now maybe this doesn't happen till the next expansion to make sure there are new tools for the region and it isn't just deleted but right now it's too good and too universal.
It is the region to beat right now absolutely, and while you can do it, it shouldn't always feel like an uphill battle where you're 10 times better than the opponent just to win the game.