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Showing 32 cards (page 11 of 3929).

Infinite Coursework{2}{U}Enchantment — AuraEnchant creature
When this Aura enters, tap enchanted creature. It becomes unprepared.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Secure the Wastes{X}{W}InstantCreate X 1/1 white Warrior creature tokens. Serra's Emissary{4}{W}{W}{W}Creature — AngelFlying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
7/7
Jace's Machinations{2}{U}InstantUntil end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.
Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Skrelv's Hive{1}{W}EnchantmentAt the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Mindseeker Oculus{2}{U}Creature — HomunculusWhen this creature enters, empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") 2/1 Staff of the Storyteller{1}{W}ArtifactWhen this artifact enters, create a 1/1 white Spirit creature token with flying.
Whenever you create one or more creature tokens, put a story counter on this artifact.
{W}, {T}, Remove a story counter from this artifact: Draw a card.
Perfected Theory{U}InstantChoose one —
• Target creature has base power and toughness 1/1 until end of turn.
• Target creature has base power and toughness 4/5 until end of turn.
Stroke of Midnight{2}{W}InstantDestroy target nonland permanent. Its controller creates a 1/1 white Human creature token. Plan for All Outcomes{3}{U}EnchantmentWhen this enchantment enters, the owner of up to one other target nonland permanent puts it on their choice of the top or bottom of their library.
Whenever you cast your first noncreature spell each turn, empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Precise Redaction{1}{U}InstantCounter target white or black spell. Sunfall{3}{W}{W}SorceryExile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Swords to Plowshares{W}InstantExile target creature. Its controller gains life equal to its power. Protege's Awakening{3}{U}SorceryEmpower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Draw a card.
White Sun's Twilight{X}{W}{W}SorceryYou gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.) Seasoned Cryomancer{1}{U}{U}Creature — Human WizardWhen this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.
{3}{U}{U}, Exile this card from your graveyard: Draw two cards.
2/2
Brainstorm{U}InstantDraw three cards, then put two cards from your hand on top of your library in any order. Semester Foreseer // Peer Review{3}{U}Creature — Human WizardThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When this creature enters, surveil 1.
3/4
Semester Foreseer // Peer Review{2}{W/U}SorceryCreate a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1. Brainsurge{2}{U}InstantDraw four cards, then put two cards from your hand on top of your library in any order. Sphinx of False Conclusions{2}{U}{U}Creature — Sphinx IllusionFlash
Flying
Whenever this creature attacks, draw a card, then discard a card.
When this creature dies, if it isn't a token, create a token that's a copy of it.
4/2
Sphinx's Approach{1}{U}{U}InstantDraw two cards. Then you may exile this spell and four cards named Sphinx's Approach from your graveyard. If you do, search your library for a Sphinx creature card, put it onto the battlefield, then shuffle.
A deck can have any number of cards named Sphinx's Approach.
Fact or Fiction{3}{U}InstantReveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. Mass Polymorph{5}{U}SorceryExile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. Surveillance Phantasm{1}{U}Creature — Bird IllusionDefender, flying, vigilance
As long as you've scried or surveilled this turn, this creature can attack as though it didn't have defender.
{3}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/3
The Theorist, Jace Beleren{2}{U}{U}Legendary Planeswalker — JaceAt the beginning of each opponent's draw step, you draw a card.
: Create a 1/1 blue Illusion creature token.
: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Occult Epiphany{X}{U}InstantDraw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way. Theorist's Proxy{1}{U}Creature — IllusionFlash
When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
{U}, Sacrifice this creature: The next spell you cast this turn can't be countered.
0/3
Shark Typhoon{5}{U}EnchantmentWhenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Synthetic Destiny{4}{U}{U}InstantExile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. Undulating Witness{4}{U}Creature — SerpentFlying
{2}: This creature gets +1/-1 until end of turn.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
3/5
Archfiend of Despair{6}{B}{B}Creature — DemonFlying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6/6