Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 9 of 3929).
Exotic Orchard{T}: Add one mana of any color that a land an opponent controls could produce.
Path of AncestryThis land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Emrakul, the Exigent Doom{10}When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. 12/12 Jace, Multiverse Architect{1}{W}{U}{B}{R}At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn.
: Draw two cards, then put a card from your hand on the bottom of your library.
: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander. Academic Ascent{1}{W}Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Nissa, Leyline Tamer{3}{W}{U}{B}{R}Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 5/5 Omnath, Locus of the Void{7}Omnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana, that mana becomes colorless instead.
Landfall — Whenever a land you control enters, add {C}{C}. 6/6 Blossom-Blessed Angel // Seed Suture{G/W}Put a +1/+1 counter on target creature. You gain 1 life. Blossom-Blessed Angel // Seed Suture{3}{W}Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/4 Dack Fayden, Helping Hand{4}{W}{W}When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. 4/6 Campus Crier{1}{W}{1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") 3/1 Ob Nixilis, the Ascended{5}{W}{W}Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. 4/4 Enlightened Confidant{1}{W}Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. 2/1 Fateshaper Aspirant{4}{W}When this creature enters, choose one —
• Return target legendary card from your graveyard to your hand.
• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/4 Teferi's Reproach{2}{W}Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Exile Teferi's Reproach. Avacyn, Angel of Horror{5}{B}{B}{B}Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. 8/8 Flickering Hound{3}{W}Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. 2/2 Jhoira, Weatherlight Corsair{4}{B}{B}Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) 4/5 Generous Revival{2}{W}Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Venser, Fervent Forger{4}{R}{R}Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. 5/3 Germinate Recruits{2}{W}Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn. Graft Surgeon{2}{W}This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on up to one target creature you control. 2/2 Niv-Mizzet, Ghost Counsel{2}{W}{W}{B}{B}Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
{T}: Each opponent loses 1 life and you gain 1 life. 4/4 Tamiyo, Upriser Crowned{4}{R}{W}Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. 3/5 Guiding Hydra{X}{W}This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control. 1/0 The Ur-Sphinx{6}{W}{U}{B}Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. 10/10 Hexhaven Battalion{4}{W}{W}Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Kindred Judgment{5}{W}{W}Choose a creature type. Destroy all creatures that aren't of the chosen type. Darksteel Angel{9}Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them. 4/4 Loyal Tutor{W}Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. Ginger, Queen of Sweets{6}When Ginger enters, you become the monarch.
{2}, {T}, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") 6/4 Memory Trap{2}{W}When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Emrakul, the Exigent Doom{10}When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
{3}, Exile this card from your hand: Target land gains "{T}: Add {C}{C}" until this card is cast from exile. You may cast this card for as long as it remains exiled. 12/12 Jace, Multiverse Architect{1}{W}{U}{B}{R}At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn.
: Draw two cards, then put a card from your hand on the bottom of your library.
: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander. Academic Ascent{1}{W}Target creature gets +2/+2 and gains flying until end of turn.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Nissa, Leyline Tamer{3}{W}{U}{B}{R}Deathtouch, vigilance
Landfall — Whenever a land you control enters, draw a card. Then if this is the first time this ability has resolved this turn, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. 5/5 Omnath, Locus of the Void{7}Omnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana, that mana becomes colorless instead.
Landfall — Whenever a land you control enters, add {C}{C}. 6/6 Blossom-Blessed Angel // Seed Suture{G/W}Put a +1/+1 counter on target creature. You gain 1 life. Blossom-Blessed Angel // Seed Suture{3}{W}Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/4 Dack Fayden, Helping Hand{4}{W}{W}When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen. 4/6 Campus Crier{1}{W}{1}, Exile this card from your graveyard: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") 3/1 Ob Nixilis, the Ascended{5}{W}{W}Flying
When Ob Nixilis enters, destroy all tapped creatures your opponents control. You gain 1 life for each creature destroyed this way.
At the beginning of each end step, if you gained life this turn, create a 4/4 white Angel creature token with flying. 4/4 Enlightened Confidant{1}{W}Lifelink
At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand. 2/1 Fateshaper Aspirant{4}{W}When this creature enters, choose one —
• Return target legendary card from your graveyard to your hand.
• Put a +1/+1 counter on target creature. It gains vigilance and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/4 Teferi's Reproach{2}{W}Choose target opponent. Until that player's next turn, they gain protection from everything and their life total can't change. All nonland permanents they control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Exile Teferi's Reproach. Avacyn, Angel of Horror{5}{B}{B}{B}Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step. 8/8 Flickering Hound{3}{W}Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control. 2/2 Jhoira, Weatherlight Corsair{4}{B}{B}Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) 4/5 Generous Revival{2}{W}Return target creature card with mana value 3 or less from your graveyard to the battlefield with an additional +1/+1 counter on it.
Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Venser, Fervent Forger{4}{R}{R}Flash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them. 5/3 Germinate Recruits{2}{W}Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn. Graft Surgeon{2}{W}This creature enters with a +1/+1 counter on it.
When this creature dies, put its counters on up to one target creature you control. 2/2 Niv-Mizzet, Ghost Counsel{2}{W}{W}{B}{B}Flying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
{T}: Each opponent loses 1 life and you gain 1 life. 4/4 Tamiyo, Upriser Crowned{4}{R}{W}Flying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them. 3/5 Guiding Hydra{X}{W}This creature enters with X +1/+1 counters on it.
At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control. 1/0 The Ur-Sphinx{6}{W}{U}{B}Eminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost. 10/10 Hexhaven Battalion{4}{W}{W}Create three 2/2 colorless Wizard Soldier creature tokens named Cadet. Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Kindred Judgment{5}{W}{W}Choose a creature type. Destroy all creatures that aren't of the chosen type. Darksteel Angel{9}Flying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them. 4/4 Loyal Tutor{W}Search your library for a planeswalker card, reveal it, then shuffle and put that card on top. Ginger, Queen of Sweets{6}When Ginger enters, you become the monarch.
{2}, {T}, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.") 6/4 Memory Trap{2}{W}When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.