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Magic the Gathering Cards

Showing 32 cards (page 15 of 3929).

Pyre Rhymer // Molten Tide{R}InstantUntil end of turn, whenever you tap a Mountain for mana, add an additional {R}. Avacyn, Angel of Horror{5}{B}{B}{B}Legendary Creature — AngelFlying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
8/8
Skilled Battlecarver{1}{R}Creature — Human WarriorDuring your turn, this creature has first strike.
{1}{R}: This creature gets +1/+0 until end of turn.
2/1
Jhoira, Weatherlight Corsair{4}{B}{B}Legendary Creature — Human PirateWhenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.) 4/5 Stingcaster Mage{1}{R}Creature — Human WizardHaste
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
2/1
Venser, Fervent Forger{4}{R}{R}Legendary Creature — Human SorcererFlash
When Venser enters, choose one —
• Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies.
• Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.
5/3
Tether Technician{4}{R}Creature — Minotaur ArtificerReach
When this creature enters, you may discard a card. When you do, this creature deals 2 damage to any target.
4/5
Niv-Mizzet, Ghost Counsel{2}{W}{W}{B}{B}Legendary Creature — Spirit DragonFlying
Whenever you gain life, you may pay that much life. If you do, draw that many cards.
{T}: Each opponent loses 1 life and you gain 1 life.
4/4
Violent Echoes{2}{R}{R}InstantViolent Echoes deals 6 damage to target creature or planeswalker. If excess damage was dealt to that permanent this way, empower Jace X, where X is that excess damage. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Tamiyo, Upriser Crowned{4}{R}{W}Legendary Creature — Moonfolk WarriorFlying, double strike, haste
When Tamiyo enters, you become the monarch.
Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
3/5
Wrath of the Bloodmane{2}{R}InstantThis spell costs {1} less to cast if you control a legendary creature.
Wrath of the Bloodmane deals 4 damage to target creature or planeswalker.
Arcane Amphisbaena{1}{G}Creature — SnakeDeathtouch
When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
1/1
The Ur-Sphinx{6}{W}{U}{B}Legendary Creature — Sphinx AvatarEminence — As long as The Ur-Sphinx is in the command zone or on the battlefield, other Sphinx spells you cast cost {1} less to cast.
Flying
Whenever one or more Sphinxes you control attack, each player mills that many cards. For each player, you may cast a card that player milled this way without paying its mana cost.
10/10
Bestial Incursion{3}{G}SorceryCreate a 4/4 green Beast creature token with trample.
Flashback {5}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Darksteel Angel{9}Artifact Creature — AngelFlying, indestructible
You can't lose the game and your opponents can't win the game.
Creatures you control can't have -1/-1 counters put on them.
4/4
Ginger, Queen of Sweets{6}Legendary Artifact Creature — Food NobleWhen Ginger enters, you become the monarch.
{2}, {T}, Sacrifice Ginger: You gain 6 life.
At the beginning of each upkeep, if you're the monarch, create a Gingerbrute token. (It's a {1} 1/1 Food Golem artifact creature with haste, "{1}: This token can't be blocked this turn except by creatures with haste," and "{2}, {T}, Sacrifice this token: You gain 3 life.")
6/4
Budding Insurgent{2}{G}Creature — Dryad ScoutVigilance
Sacrifice this creature: Destroy target artifact or enchantment. If that permanent was a legendary enchantment, draw a card. Activate only as a sorcery.
3/3
Memnarch, the Warden{10}Legendary Artifact Creature — WizardIndestructible
When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens.
Whenever Memnarch attacks, draw a card for each artifact you control.
8/9
Carnivorous Cultivator // Enroot{1}{G}Creature — Elf WarlockDeathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
2/3
Carnivorous Cultivator // Enroot{G}SorcerySearch your library for a land card, put it into your graveyard, then shuffle. Compel Brutality{1}{G}InstantChoose one —
• Target creature you control deals damage equal to its power to target creature or planeswalker an opponent controls.
• Target planeswalker you control deals damage equal to its loyalty to target creature or planeswalker an opponent controls.
Turbulent CraterLand — Swamp Mountain({T}: Add {B} or {R}.)
This land enters tapped unless your opponents control eight or more lands.
Flourishing Grapple{G}InstantTarget creature or planeswalker an opponent controls that's red or white loses all abilities until end of turn. Target creature you control deals damage equal to its power to that permanent. Turbulent ShoreLand — Plains Island({T}: Add {W} or {U}.)
This land enters tapped unless your opponents control eight or more lands.
Turbulent WetlandsLand — Island Swamp({T}: Add {U} or {B}.)
This land enters tapped unless your opponents control eight or more lands.
Gardenize{1}{G}{G}EnchantmentWhenever a creature you control dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add {G} for each charge counter on this enchantment.
Greenhouse Propagator{2}{G}Creature — Cat DruidWhenever another creature you control enters, you gain 1 life.
{T}: Add {G}.
2/3
Heartwood Crafter // Soul Tether{2}{R/G}SorceryCreate a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") Heartwood Crafter // Soul Tether{G}Creature — Elf ArtificerThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
{T}: Add {C}. This mana can't be spent to cast spells from your hand.
1/1
Hexhaven Invigorator{G}{G}{G}{G}Creature — Chimera HorrorVigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
6/6
Hungering Puppetbeast{3}{G}{G}Artifact Creature — Beast ConstructWhen this creature enters, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{1}, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.
5/5
Hunter's Axe{G}Artifact — EquipmentEquipped creature gets +2/+0 and has "Whenever this creature attacks, it gains your choice of trample or deathtouch until end of turn."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)