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Magic the Gathering Cards

Showing 32 cards (page 13 of 3929).

Talisman of Creativity{2}Artifact{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
Talisman of Dominance{2}Artifact{T}: Add {C}.
{T}: Add {U} or {B}. This artifact deals 1 damage to you.
Rewrite Regrets{3}{B}SorceryReturn target creature or planeswalker card with mana value 6 or less from your graveyard to the battlefield.
Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Talisman of Indulgence{2}Artifact{T}: Add {C}.
{T}: Add {B} or {R}. This artifact deals 1 damage to you.
Rise of the Deathbringer{4}{B}InstantChoose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.
• All creatures get -3/-3 until end of turn.
Sanctum Lurker{2}{B}Creature — HorrorWhen this creature enters, empower Jace 1.
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
Planeswalkers you control have ": This planeswalker deals 1 damage to each opponent and you gain 1 life."
3/2
Talisman of Progress{2}Artifact{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you.
Screeching Soulbreaker{2}{B}Creature — Siren BardFlying
Whenever this creature attacks, it deals 1 damage to each opponent and you gain 1 life.
1/4
Battlefield ForgeLand{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Silence the Echo{1}{B}SorceryAs an additional cost to cast this spell, sacrifice a creature or planeswalker or pay {3}.
Destroy target creature or planeswalker.
Caves of KoilosLand{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Clifftop RetreatLandThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Solve for Disappointment{1}{B}SorceryTarget opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
Empower Jace 1. (Put a loyalty counter on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Contaminated LandscapeLand{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling {W}{U}{B} ({W}{U}{B}, Discard this card: Draw a card.)
Terminal Criticism{1}{B}InstantDestroy target creature or planeswalker that's blue or red. You gain 1 life. Theoretical Necromancer{2}{B}Creature — Vampire Warlock{3}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand. 4/1 Drowned CatacombLandThis land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
Void Extrapolator // Omit Variables{U/B}SorceryMill three cards. (Put the top three cards of your library into your graveyard.) Exotic OrchardLand{T}: Add one mana of any color that a land an opponent controls could produce. Void Extrapolator // Omit Variables{1}{B}Creature — Aetherborn WarlockThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
2/2
Vraska's Final Mercy{B}{B}SorceryChoose one —
• You lose 2 life. Destroy target creature or planeswalker.
• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Fabled PassageLand{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land. Fetid HeathLand{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
Ajani's Anguish{X}{R}EnchantmentWhen this enchantment enters, it deals X damage to any target.
Creatures you control have trample.
Artifist Acumen{R}SorceryCreatures you control gain first strike until end of turn.
Draw a card.
Glacial FortressLandThis land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Awaken the Inferno{4}{R}SorceryAwaken the Inferno deals 6 damage to target creature or planeswalker an opponent controls. Put a +1/+1 counter on up to one target creature you control.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Isolated ChapelLandThis land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Blazing Crescendo{1}{R}InstantTarget creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Kher KeepLegendary Land{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Mystic GateLand{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
Chandra's Emberling{2}{R}Creature — Gremlin ElementalHaste
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
2/2