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Magic the Gathering Cards

Showing 32 cards (page 12 of 3929).

Archfiend of Despair{6}{B}{B}Creature — DemonFlying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
6/6
Variable Chaser // Arc of Fortune{2}{U}Creature — Human WizardFlying, prowess
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/3
Archon of Cruelty{6}{B}{B}Creature — ArchonFlying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
6/6
Variable Chaser // Arc of Fortune{2}{U}SorceryEach player may discard their hand and draw seven cards. Dreadhorde Invasion{1}{B}EnchantmentAt the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Apex Witchstalker{4}{B}{B}Creature — WolfMenace (This creature can't be blocked except by two or more creatures.)
When this creature enters or dies, you gain 2 life.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
6/4
Cursed Mirror{2}{R}Artifact{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Bloodline Recollector // Ancestral Craving{1}{B}Creature — Vampire WarlockAt the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Bloodline Recollector // Ancestral Craving{B}InstantTarget player draws three cards and loses 3 life. Despark{W}{B}InstantExile target permanent with mana value 4 or greater. Break Under Pressure{2}{B}InstantTarget opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control. You gain 2 life. Whirlwind of Thought{1}{U}{R}{W}EnchantmentWhenever you cast a noncreature spell, draw a card. Cast Away Doubt{2}{B}SorceryDraw two cards. Cast Away Doubt deals 2 damage to each player. Dark Matter Manipulator{B}Creature — Human WarlockWhen this creature enters, mill three cards.
This creature gets +2/+0 for every seven cards in your graveyard.
1/2
Windcrag Siege{1}{R}{W}EnchantmentAs this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Azorius Signet{2}Artifact{1}, {T}: Add {W}{U}. Darklight Phoenix{3}{B}Creature — PhoenixFlying, haste
At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.
3/2
Chromatic Lantern{3}ArtifactLands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Extended Absence{3}{B}InstantExile target creature or planeswalker. Extended Absence deals 1 damage to each opponent and you gain 1 life. Currency Converter{1}ArtifactWhenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Extrapolate the Impossible{1}{B}SorceryYou may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand. Last Gasp{1}{B}InstantTarget creature gets -3/-3 until end of turn. Dimir Signet{2}Artifact{1}, {T}: Add {U}{B}. Fellwar Stone{2}Artifact{T}: Add one mana of any color that a land an opponent controls could produce. Lich's Relic{B}Artifact — EquipmentWhen this Equipment enters, you may pay {2}. When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.
Equipped creature gets +2/+1.
Equip {2}
Izzet Signet{2}Artifact{1}, {T}: Add {U}{R}. Multiply by Zero{1}{B}InstantTarget creature has base power and toughness 0/0 until end of turn. Proteus Staff{3}Artifact{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery. Overwrite the Multiverse{4}{B}{B}SorceryExile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") Rakdos Signet{2}Artifact{1}, {T}: Add {B}{R}. Rampart Hunter{3}{B}Creature — HorrorDeathtouch
When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.
3/3
Talisman of Creativity{2}Artifact{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.