Magic the Gathering
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Characters Joined
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Assassin's Trophy{B}{G}Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Improvisation Capstone{5}{R}{R}Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Magmablood Archaic{2/R}{2/R}{2/R}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. 2/2 Balefire Liege{2}{R/W}{R/W}{R/W}Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life. 2/4 Beledros Witherbloom{5}{B}{G}Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn. 4/4 Germination Practicum{3}{G}{G}Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Biomass Mutation{X}{G/U}{G/U}Creatures you control have base power and toughness X/X until end of turn. Wildgrowth Archaic{2/G}{2/G}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. 0/0 Breena, the Demagogue{1}{W}{B}Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3 Blech, Loafing Pest{1}{B}{G}Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. 3/4 Colorstorm Stallion{1}{U}{R}Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. 3/3 Brudiclad, Telchor Engineer{4}{U}{R}Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. 4/4 Geometer's Arthropod{G}{U}Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. 1/4 Casualties of War{2}{B}{B}{G}{G}Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker. Deathcap GladeThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}. Creakwood Liege{1}{B/G}{B/G}{B/G}Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. 2/2 Dreamroot CascadeThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}. Culling Ritual{2}{B}{G}Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Deadly Brew{B}{G}Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. Shattered SanctumThis land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}. Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}. Decisive Denial{G}{U}Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}. Dina, Soul Steeper{B}{G}Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power. 1/3 Sundown PassThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}. Emeritus of Ideation // Ancestral Recall{U}Target player draws three cards. Elusive Otter // Grove's Bounty{X}{G}Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) Elusive Otter // Grove's Bounty{U}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it. 1/1 Emeritus of Ideation // Ancestral Recall{3}{U}{U}Flying, ward {2}
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared. 5/5 Together as One{6}Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Eriette of the Charmed Apple{1}{W}{B}Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4 Antiquities on the Loose{1}{W}{W}Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Eureka Moment{2}{G}{U}Draw two cards. You may put a land card from your hand onto the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Magmablood Archaic{2/R}{2/R}{2/R}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell. 2/2 Balefire Liege{2}{R/W}{R/W}{R/W}Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life. 2/4 Beledros Witherbloom{5}{B}{G}Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn. 4/4 Germination Practicum{3}{G}{G}Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.) Biomass Mutation{X}{G/U}{G/U}Creatures you control have base power and toughness X/X until end of turn. Wildgrowth Archaic{2/G}{2/G}Reach, trample
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it. 0/0 Breena, the Demagogue{1}{W}{B}Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control. 1/3 Blech, Loafing Pest{1}{B}{G}Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control. 3/4 Colorstorm Stallion{1}{U}{R}Ward {1}, haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature. 3/3 Brudiclad, Telchor Engineer{4}{U}{R}Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. 4/4 Geometer's Arthropod{G}{U}Whenever you cast a spell with {X} in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order. 1/4 Casualties of War{2}{B}{B}{G}{G}Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker. Deathcap GladeThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}. Creakwood Liege{1}{B/G}{B/G}{B/G}Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token. 2/2 Dreamroot CascadeThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}. Culling Ritual{2}{B}{G}Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. Deadly Brew{B}{G}Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand. Shattered SanctumThis land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}. Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}. Decisive Denial{G}{U}Choose one —
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}. Dina, Soul Steeper{B}{G}Whenever you gain life, each opponent loses 1 life.
{1}, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power. 1/3 Sundown PassThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}. Emeritus of Ideation // Ancestral Recall{U}Target player draws three cards. Elusive Otter // Grove's Bounty{X}{G}Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.) Elusive Otter // Grove's Bounty{U}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it. 1/1 Emeritus of Ideation // Ancestral Recall{3}{U}{U}Flying, ward {2}
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared. 5/5 Together as One{6}Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell. Eriette of the Charmed Apple{1}{W}{B}Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control. 2/4 Antiquities on the Loose{1}{W}{W}Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Eureka Moment{2}{G}{U}Draw two cards. You may put a land card from your hand onto the battlefield.