Magic the Gathering realm banner
Magic the Gathering
25 Characters Joined

Magic the Gathering Cards

Showing 32 cards (page 124 of 3929).

Mirrorwing Dragon{3}{R}{R}Creature — DragonFlying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
4/5
Mage Tower Referee{2}Artifact Creature — ConstructWhenever you cast a multicolored spell, put a +1/+1 counter on this creature. 2/1 Page, Loose Leaf{2}Legendary Artifact Creature — Construct{T}: Add {C}.
Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
0/2
Plargg and Nassari{3}{R}{R}Legendary Creature — Orc EfreetAt the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. 5/4 Potioner's Trove{3}Artifact{T}: Add one mana of any color.
{T}: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.
Redoubled Stormsinger{2}{R}Creature — Orc WizardFirst strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
3/3
Rionya, Fire Dancer{3}{R}{R}Legendary Creature — Human WizardAt the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4 Strixhaven Skycoach{3}Artifact — VehicleFlying
When this Vehicle enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/2
Deathcap GladeLandThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
Rousing Refrain{3}{R}{R}SorceryAdd {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Deathcap GladeLandThis land enters tapped unless you control two or more other lands.
{T}: Add {B} or {G}.
Dreamroot CascadeLandThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Squee, Goblin Nabob{2}{R}Legendary Creature — GoblinAt the beginning of your upkeep, you may return this card from your graveyard to your hand. 1/1 Dreamroot CascadeLandThis land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Fields of StrifeLandThis land enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Storm-Kiln Artist{3}{R}Creature — Dwarf ShamanThis creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
2/2
Forum of AmityLandThis land enters tapped.
{T}: Add {W} or {B}.
{2}{W}{B}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Surge to Victory{4}{R}{R}SorceryExile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost. Great Hall of the BiblioplexLand{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Great Hall of the BiblioplexLand{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.
Throes of Chaos{3}{R}SorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Twinflame{1}{R}SorceryStrive — This spell costs {2}{R} more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Paradox GardensLandThis land enters tapped.
{T}: Add {G} or {U}.
{2}{G}{U}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Petrified HamletLandWhen this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "{T}: Add {C}."
{T}: Add {C}.
Petrified HamletLandWhen this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "{T}: Add {C}."
{T}: Add {C}.
Volcanic Salvo{10}{R}{R}SorceryThis spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Shattered SanctumLandThis land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
Volcanic Torrent{4}{R}SorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
Shattered SanctumLandThis land enters tapped unless you control two or more other lands.
{T}: Add {W} or {B}.
Animist's Awakening{X}{G}SorceryReveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Skycoach WaypointLand{T}: Add {C}.
{3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
Spectacle SummitLandThis land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)