Magic the Gathering
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Magic the Gathering Cards
Showing 32 cards (page 131 of 3929).
Lightning Greaves{2}Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip {0} Millikin{2}{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.) 0/1 Hardened Academic{R}{W}Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. 2/1 Mind into Matter{X}{G}{U}Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. Mind Stone{2}{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card. Moment of Reckoning{3}{W}{W}{B}{B}Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield. Patchwork Banner{3}As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color. Nita, Forum Conciliator{1}{W}{B}Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. 2/3 Perpetual Timepiece{2}{T}: Mill two cards. (Put the top two cards of your library into your graveyard.)
{2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library. Resonating Lute{2}{U}{R}Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
{T}: Draw a card. Activate only if you have seven or more cards in your hand. Solemn Simulacrum{4}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card. 2/2 Stonecoil Serpent{X}Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it. 0/0 Splatter Technique{1}{U}{U}{R}{R}Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker. Talisman of Creativity{2}{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you. Suspend Aggression{1}{R}{W}Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. Talisman of Hierarchy{2}{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you. Traumatic Critique{X}{U}{R}Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. Vicious Rivalry{2}{B}{G}As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less. Alchemist's Refuge{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash. Zaffai and the Tempests{5}{U}{R}Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. 5/7 Great Hall of the Biblioplex{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. Arcane Lighthouse{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Battlefield Forge{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you. Petrified HamletWhen this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "{T}: Add {C}."
{T}: Add {C}. Bojuka BogThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}. Lorehold Charm{R}{W}Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn. Prismari Charm{U}{R}Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand. Cascade Bluffs{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Quandrix Charm{G}{U}Choose one —
• Counter target spell unless its controller pays {2}.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn. Caves of Koilos{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you. Clifftop RetreatThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. Silverquill Charm{W}{B}Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life.
Equip {0} Millikin{2}{T}, Mill a card: Add {C}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.) 0/1 Hardened Academic{R}{W}Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control. 2/1 Mind into Matter{X}{G}{U}Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped. Mind Stone{2}{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card. Moment of Reckoning{3}{W}{W}{B}{B}Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield. Patchwork Banner{3}As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color. Nita, Forum Conciliator{1}{W}{B}Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
{2}, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery. 2/3 Perpetual Timepiece{2}{T}: Mill two cards. (Put the top two cards of your library into your graveyard.)
{2}, Exile this artifact: Shuffle any number of target cards from your graveyard into your library. Resonating Lute{2}{U}{R}Lands you control have "{T}: Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
{T}: Draw a card. Activate only if you have seven or more cards in your hand. Solemn Simulacrum{4}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card. 2/2 Stonecoil Serpent{X}Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it. 0/0 Splatter Technique{1}{U}{U}{R}{R}Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker. Talisman of Creativity{2}{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you. Suspend Aggression{1}{R}{W}Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn. Talisman of Hierarchy{2}{T}: Add {C}.
{T}: Add {W} or {B}. This artifact deals 1 damage to you. Traumatic Critique{X}{U}{R}Traumatic Critique deals X damage to any target. Draw two cards, then discard a card. Vicious Rivalry{2}{B}{G}As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less. Alchemist's Refuge{T}: Add {C}.
{G}{U}, {T}: You may cast spells this turn as though they had flash. Zaffai and the Tempests{5}{U}{R}Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost. 5/7 Great Hall of the Biblioplex{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
{5}: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land. Arcane Lighthouse{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. Battlefield Forge{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you. Petrified HamletWhen this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have "{T}: Add {C}."
{T}: Add {C}. Bojuka BogThis land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}. Lorehold Charm{R}{W}Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn. Prismari Charm{U}{R}Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand. Cascade Bluffs{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}. Quandrix Charm{G}{U}Choose one —
• Counter target spell unless its controller pays {2}.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn. Caves of Koilos{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you. Clifftop RetreatThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. Silverquill Charm{W}{B}Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life.