Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 125 of 3929).
Spectacle SummitThis land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Beast Within{2}{G}Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}. Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}. Blossoming Bogbeast{4}{G}Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3 Sundown PassThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}. Sundown PassThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}. Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Terramorphic Expanse{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Titan's GraveThis land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Elvish Mystic{G}{T}: Add {G}. 1/1 Plains({T}: Add {W}.) Forgotten Ancient{3}{G}Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. 0/3 Fractal Harness{X}{2}{G}When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2} Island({T}: Add {U}.) Gilded Goose{G}Flying
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color. 0/2 Swamp({T}: Add {B}.) Mountain({T}: Add {R}.) Goldvein Hydra{X}{G}Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power. 0/0 Forest({T}: Add {G}.) Guardian Augmenter{2}{G}Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof. 2/2 Plains({T}: Add {W}.) Hardened Scales{G}If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Kami of Whispered Hopes{2}{G}If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power. 1/1 Plains({T}: Add {W}.) Island({T}: Add {U}.) Lifeblood Hydra{X}{G}{G}{G}Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power. 0/0 Island({T}: Add {U}.) Mana Bloom{X}{G}This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand. Mycoloth{3}{G}{G}Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature. 4/4 Swamp({T}: Add {B}.) Swamp({T}: Add {B}.)
{T}: Add {U} or {R}.
{2}{U}{R}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Beast Within{2}{G}Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}. Stormcarved CoastThis land enters tapped unless you control two or more other lands.
{T}: Add {U} or {R}. Blossoming Bogbeast{4}{G}Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3 Sundown PassThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}. Sundown PassThis land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}. Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. Terramorphic Expanse{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Titan's GraveThis land enters tapped.
{T}: Add {B} or {G}.
{2}{B}{G}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Elvish Mystic{G}{T}: Add {G}. 1/1 Plains({T}: Add {W}.) Forgotten Ancient{3}{G}Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. 0/3 Fractal Harness{X}{2}{G}When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2} Island({T}: Add {U}.) Gilded Goose{G}Flying
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
{1}{G}, {T}: Create a Food token.
{T}, Sacrifice a Food: Add one mana of any color. 0/2 Swamp({T}: Add {B}.) Mountain({T}: Add {R}.) Goldvein Hydra{X}{G}Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power. 0/0 Forest({T}: Add {G}.) Guardian Augmenter{2}{G}Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof. 2/2 Plains({T}: Add {W}.) Hardened Scales{G}If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead. Kami of Whispered Hopes{2}{G}If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power. 1/1 Plains({T}: Add {W}.) Island({T}: Add {U}.) Lifeblood Hydra{X}{G}{G}{G}Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power. 0/0 Island({T}: Add {U}.) Mana Bloom{X}{G}This enchantment enters with X charge counters on it.
Remove a charge counter from this enchantment: Add one mana of any color. Activate only once each turn.
At the beginning of your upkeep, if this enchantment has no charge counters on it, return it to its owner's hand. Mycoloth{3}{G}{G}Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature. 4/4 Swamp({T}: Add {B}.) Swamp({T}: Add {B}.)