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Showing 32 cards (page 17 of 3929).

Konstrari Improviser // Soul Tether{2}{R/G}SorceryCreate a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.") Konstrari Improviser // Soul Tether{1}{R/G}Creature — Human ArtificerThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 2/2 Kwia Vigorbloom{3}{G}{W}{W}Legendary Creature — Elder SphinxFlying, vigilance, lifelink, ward {2}
Whenever you gain life, create a colorless artifact token named Lotus with "{T}, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
6/6
Mind Meanderer{3}{G}{U}{U}Creature — Bird Fish IllusionFlying
This creature has vigilance as long as you control a Jace planeswalker.
When this creature enters, it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
4/4
Null Summoner{2}{U}{B}Creature — Human WarlockWhen this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.
4/2
Paradox Shaper // Omit Variables{1}{U/B}Creature — Octopus WizardAt the beginning of your upkeep, if this creature isn't prepared, it becomes prepared.
{2}: Put target card from your graveyard on the bottom of your library.
1/3
Paradox Shaper // Omit Variables{U/B}SorceryMill three cards. (Put the top three cards of your library into your graveyard.) Primal Witchstalker{1}{B}{G}Creature — WolfMenace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill four cards. When you do, return target land card from your graveyard to the battlefield tapped. (To mill four cards, put the top four cards of your library into your graveyard.)
2/1
Proctor of Potential{W}{U}Creature — Human ClericWhenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{W}{U}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)
3/1
Prudent Fateseer // Peer Review{2}{W/U}SorceryCreate a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1. Prudent Fateseer // Peer Review{1}{W/U}{W/U}Creature — Dwarf WizardThis creature enters prepared.
Whenever you scry or surveil, creatures you control get +1/+0 until end of turn. This ability triggers only once each turn.
1/4
Recursive Recruitment{2}{U}{B}SorceryCreate two 2/2 colorless Wizard Soldier creature tokens named Cadet. If this spell was cast from a graveyard, put a +1/+1 counter on each of them for every three cards in your graveyard.
Flashback {6}{U}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Solarium Sentry{G}{W}Creature — Cat SoldierWhenever an opponent casts a spell with mana value 2 or less, you gain 2 life. 3/3 Solitary Cell{R}{W}ArtifactWhen this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
{1}, {T}, Discard a legendary card: Draw a card.
Stingerquill Charm{B}{R}InstantChoose one —
• Stingerquill Charm deals 3 damage to any target.
• Target creature gains first strike and deathtouch until end of turn.
• Create a 2/2 colorless Wizard Soldier creature token named Cadet. It gains haste until end of turn.
Stingerquill Voxmancer // Vicious Verse{B/R}Creature — Goblin SorcererAt the beginning of your upkeep, if this creature isn't prepared, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/2 Stingerquill Voxmancer // Vicious Verse{B/R}SorceryVicious Verse deals 1 damage to target opponent. Stinging Vitriol{B}{R}SorceryStinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card. Tam's Resistance{1}{G/U}SorceryPut a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.
Empower Jace 4. (Put four loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Tenured Tethermage{1}{R}{G}Creature — Human ArtificerWhen this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with "{T}: Add {R} or {G}.")
Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.
1/1
Theorix Charm{U}{B}InstantChoose one —
• Counter target noncreature spell unless its controller pays {2}.
• Target creature gets -2/-2 until end of turn.
• Mill three cards, then draw a card. (To mill three cards, put the top three cards of your library into your graveyard.)
Theorix Metamage // Omit Variables{2}{U/B}Creature — Shade WizardThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Threshold — This creature gets +1/+0 and has flying as long as there are seven or more cards in your graveyard.
2/3
Theorix Metamage // Omit Variables{U/B}SorceryMill three cards. (Put the top three cards of your library into your graveyard.) Twinned Vision{1}{U/R}InstantDraw a card. If this spell wasn't cast from your hand, draw two cards instead.
Flashback—{1}{U/R}{U/R}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Twisted Fates{2}{W}{W}{B}SorceryDestroy target nonland permanent. Put a +1/+1 counter on each creature target player controls. Uldaros Theorix{3}{U}{B}{B}Legendary Creature — Elder SphinxFlying
When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)
5/5
Vigorbloom Charm{G}{W}InstantChoose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Vigorbloom Vanguard // Seed Suture{G/W}SorceryPut a +1/+1 counter on target creature. You gain 1 life. Vigorbloom Vanguard // Seed Suture{1}{G/W}Creature — Troll DruidThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Each creature you control with a +1/+1 counter on it has vigilance.
2/2
Vindictive Triumph{W}{B}{B}InstantExile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step. Warrior's Blades{2}{R}{W}Artifact — EquipmentWhen this Equipment enters, it deals 3 damage to any target and you gain 3 life.
Equipped creature gets +2/+1.
Equip {3}. This ability costs {1} less to activate for each +1/+1 counter on the creature it targets.
Whiplash Wordsmith // Vicious Verse{3}{B/R}Creature — Vampire SorcererThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
As long as an opponent was dealt noncombat damage this turn, this creature has flying and haste.
3/3