Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 16 of 3929).
Inspired Tethermage{2}{G}Whenever you put one or more loyalty counters on a planeswalker, put a +1/+1 counter on this creature.
{6}: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") 3/2 Omnipresence{5}{G}{G}{G}You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs. Puppet Crafting{1}{G}Enchant artifact or non-Aura enchantment
Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.
{4}{G}: Return this card from your graveyard to your hand. Restore with Empathy{2}{G}Return target permanent card from your graveyard to your hand. You gain 4 life. Simulacrum Shaper{1}{G}{G}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card. 2/2 Something Worth Saving{1}{G}Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.) Sureshot Sower{1}{G}Reach
{3}{G}, Discard this card: Destroy target creature with flying. 3/1 Tarmogoyf{1}{G}Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. */1+* Tethermage's Advantage{G}Target creature gets +2/+2 and gains reach until end of turn. Untap it. Verdant Kraken{4}{G}{G}{G}At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.) 6/6 Vinelasher Adept{4}{G}{G}Reach
When this creature enters, put three +1/+1 counters on target creature.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 2/4 Wrecking Gecko{4}{G}Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{6}{G}{G}: This creature gets +4/+4 and gains trample until end of turn. 5/5 Aerid Konstrari{1}{R}{G}{G}Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/4 Avatar of Burgeoning Echoes{G}{U}Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Planeswalkers you control have ": Put a +1/+1 counter on target creature for each land you control." 2/3 Blessed Ghoul{W/B}Lifelink
{2}{W/B}: Return this card from your graveyard to your hand. 1/1 Bloombrute{2}{G}{W}Whenever you gain life, draw a card. This ability triggers only once each turn.
{4}{G}{W}: Target creature gains trample and lifelink until end of turn. 4/4 Charge the Sanctum{2}{R/W}Choose one —
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it. Clash of Elements{1}{U}{R}Choose target nonland permanent. Its owner may put it on top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom. Craftwork Crusher{3}{R}{R}{G}{G}Trample
When this creature enters, choose two —
• This creature deals 4 damage to target creature or planeswalker.
• Create a 2/2 colorless Wizard Soldier creature token named Cadet.
• Draw a card. 7/5 Denzilore Fatehold{1}{W}{U}{U}Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control. 3/4 Desperate Futurescribe{2}{W}{U}Flying
At the beginning of combat on your turn, another target creature you control gets +1/+1 until end of turn. If you've scried or surveilled this turn, put a +1/+1 counter on that creature instead. 3/4 Emergency Phytomedic // Seed Suture{G/W}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/1 Emergency Phytomedic // Seed Suture{G/W}Put a +1/+1 counter on target creature. You gain 1 life. Entrust the Spark{3}{G}{U}You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. Fatehold Charm{W}{U}Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn. Fatehold Chronologist // Peer Review{2}{W/U}Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1. Fatehold Chronologist // Peer Review{1}{W/U}Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/2 Ferocity of the Hunt{1}{B/G}Flash
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
When enchanted creature dies, return that card to the battlefield tapped under its owner's control. Frostbite Pyromental{U}{R}{R}Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature. 4/4 Grim Repriser{B}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{B}{R}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if an opponent has been dealt noncombat damage this turn. (If a creature with a finality counter on it would die, exile it instead.) 2/2 Ingris Stingerquill{B}{R}{R}Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. 1/4 Konstrari Charm{R}{G}Choose one —
• Konstrari Charm deals 6 damage to target creature with flying.
• Put two +1/+1 counters on target creature. It gains trample until end of turn.
• Add {C}{C}{C}.
{6}: Empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.") 3/2 Omnipresence{5}{G}{G}{G}You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs. Puppet Crafting{1}{G}Enchant artifact or non-Aura enchantment
Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.
{4}{G}: Return this card from your graveyard to your hand. Restore with Empathy{2}{G}Return target permanent card from your graveyard to your hand. You gain 4 life. Simulacrum Shaper{1}{G}{G}When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, draw a card. 2/2 Something Worth Saving{1}{G}Mill four cards. You may put a permanent card from among them into your hand. You gain 1 life. (To mill four cards, put the top four cards of your library into your graveyard.) Sureshot Sower{1}{G}Reach
{3}{G}, Discard this card: Destroy target creature with flying. 3/1 Tarmogoyf{1}{G}Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. */1+* Tethermage's Advantage{G}Target creature gets +2/+2 and gains reach until end of turn. Untap it. Verdant Kraken{4}{G}{G}{G}At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has "{T}: Add {G}." It's affected by summoning sickness until your next turn.) 6/6 Vinelasher Adept{4}{G}{G}Reach
When this creature enters, put three +1/+1 counters on target creature.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 2/4 Wrecking Gecko{4}{G}Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{6}{G}{G}: This creature gets +4/+4 and gains trample until end of turn. 5/5 Aerid Konstrari{1}{R}{G}{G}Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "{T}: Add {R} or {G}.")
{6}: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control. 5/4 Avatar of Burgeoning Echoes{G}{U}Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with ": Surveil 1" and ": Draw a card.")
Planeswalkers you control have ": Put a +1/+1 counter on target creature for each land you control." 2/3 Blessed Ghoul{W/B}Lifelink
{2}{W/B}: Return this card from your graveyard to your hand. 1/1 Bloombrute{2}{G}{W}Whenever you gain life, draw a card. This ability triggers only once each turn.
{4}{G}{W}: Target creature gains trample and lifelink until end of turn. 4/4 Charge the Sanctum{2}{R/W}Choose one —
• Creatures you control get +2/+0 until end of turn.
• Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it. Clash of Elements{1}{U}{R}Choose target nonland permanent. Its owner may put it on top of their library. If they do, Clash of Elements deals 2 damage to them. If they didn't put the card on top of their library, they put it on the bottom. Craftwork Crusher{3}{R}{R}{G}{G}Trample
When this creature enters, choose two —
• This creature deals 4 damage to target creature or planeswalker.
• Create a 2/2 colorless Wizard Soldier creature token named Cadet.
• Draw a card. 7/5 Denzilore Fatehold{1}{W}{U}{U}Flash
Flying
Whenever you scry or surveil, put a +1/+1 counter on each creature you control. 3/4 Desperate Futurescribe{2}{W}{U}Flying
At the beginning of combat on your turn, another target creature you control gets +1/+1 until end of turn. If you've scried or surveilled this turn, put a +1/+1 counter on that creature instead. 3/4 Emergency Phytomedic // Seed Suture{G/W}This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/1 Emergency Phytomedic // Seed Suture{G/W}Put a +1/+1 counter on target creature. You gain 1 life. Entrust the Spark{3}{G}{U}You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. Fatehold Charm{W}{U}Choose one —
• Draw a card. Empower Jace 2.
• Return target spell or creature to its owner's hand.
• Creatures you control get +1/+2 until end of turn. Fatehold Chronologist // Peer Review{2}{W/U}Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1. Fatehold Chronologist // Peer Review{1}{W/U}Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) 1/2 Ferocity of the Hunt{1}{B/G}Flash
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
When enchanted creature dies, return that card to the battlefield tapped under its owner's control. Frostbite Pyromental{U}{R}{R}Trample, haste
Whenever this creature deals combat damage to a player, draw two cards.
At the beginning of the end step, sacrifice this creature. 4/4 Grim Repriser{B}{R}Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{B}{R}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if an opponent has been dealt noncombat damage this turn. (If a creature with a finality counter on it would die, exile it instead.) 2/2 Ingris Stingerquill{B}{R}{R}Flying
Whenever a creature you control attacks, that creature deals 1 damage to each opponent.
{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn. 1/4 Konstrari Charm{R}{G}Choose one —
• Konstrari Charm deals 6 damage to target creature with flying.
• Put two +1/+1 counters on target creature. It gains trample until end of turn.
• Add {C}{C}{C}.