Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 190 of 3929).
Sokka, Bold Boomeranger{U}{R}When Sokka enters, discard up to two cards, then draw that many cards.Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka. 1/1
Sokka, Tenacious Tactician{1}{U}{R}{W}Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. 3/3
Sokka, Tenacious Tactician{1}{U}{R}{W}Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token. 3/3
Sun Warriors{2}{R}{W}Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.){5}: Create a 1/1 white Ally creature token. 3/5
Tolls of War{W}{B}When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn. Toph, Hardheaded Teacher{2}{R}{G}When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) 3/4
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) 3/4
Toph, the First Metalbender{1}{R}{G}{W}Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to {T} for mana.)At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 3/3 Uncle Iroh{1}{R/G}{R/G}Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Lesson spells you cast cost {1} less to cast. 4/2
Wandering Musicians{3}{R/W}Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
2/5
White Lotus Reinforcements{1}{G}{W}VigilanceOther Allies you control get +1/+1. 2/3
Zhao, Ruthless Admiral{2}{B/R}{B/R}Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn. 3/4 Zuko, Conflicted{B}{R}At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add {R}.
• Exile Zuko, then return him to the battlefield under an opponent's control. 2/3