Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 188 of 3929).
Cruel Administrator{3}{B}{R}Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add {R}. This mana lasts until end of combat.) 5/4
Dai Li Agents{3}{B}{G}When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them. 3/4
Dragonfly Swarm{1}{U}{R}Flying, ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card. */3
Earth King's Lieutenant{G}{W}TrampleWhen this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature. 1/1 Earth King's Lieutenant{G}{W}Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature. 1/1
Earth Rumble Wrestlers{3}{R/G}ReachThis creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this turn. 3/4
Fire Lord Azula{1}{U}{B}{R}Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 4/4 Fire Lord Azula{1}{U}{B}{R}Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 4/4
Fire Lord Zuko{R}{W}{B}Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control. 2/4
Foggy Swamp Spirit Keeper{1}{U}{B}LifelinkWhenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." 2/4
Guru Pathik{2}{G/U}{G/U}When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control. 2/4 Hama, the Bloodbender{2}{U/B}{U/B}{U/B}When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending {X} rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) 3/3
Hermitic Herbalist{G}{U}{T}: Add one mana of any color.{T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells. 2/3