Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 189 of 3929).
Iroh, Grand Lotus{3}{G}{U}{R}Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}. 5/5 Iroh, Grand Lotus{3}{G}{U}{R}Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}. 5/5
Iroh, Tea Master{1}{R}{W}When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. 2/2 Iroh, Tea Master{1}{R}{W}When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. 2/2 Jet, Freedom Fighter{2}{R/W}{R/W}{R/W}When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures. 3/1
Katara, the Fearless{G}{W}{U}If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
3/3
Katara, Water Tribe's Hope{2}{W}{U}{U}Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) 3/3 The Lion-Turtle{1}{G}{U}Reach, vigilance
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color. 3/6
The Lion-Turtle{1}{G}{U}Reach, vigilance
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color. 3/6
Messenger Hawk{2}{U/B}Flying
When this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn. 1/2 Ozai, the Phoenix King{2}{B}{B}{R}{R}Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana. 7/7
Ozai, the Phoenix King{2}{B}{B}{R}{R}Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana. 7/7 Platypus-Bear{1}{G/U}Defender
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. 2/3
Professor Zei, Anthropologist{U/R}{U/R}{T}, Discard a card: Draw a card.
{1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn. 0/3
Sandbender Scavengers{W}{B}Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. 1/1
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}. 5/5 Iroh, Grand Lotus{3}{G}{U}{R}Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback {1}. 5/5
Iroh, Tea Master{1}{R}{W}When Iroh enters, create a Food token.At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. 2/2 Iroh, Tea Master{1}{R}{W}When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control. 2/2 Jet, Freedom Fighter{2}{R/W}{R/W}{R/W}When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures. 3/1
Katara, the Fearless{G}{W}{U}If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
3/3
Katara, Water Tribe's Hope{2}{W}{U}{U}VigilanceWhen Katara enters, create a 1/1 white Ally creature token.
Waterbend {X}: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) 3/3 The Lion-Turtle{1}{G}{U}Reach, vigilance
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color. 3/6
The Lion-Turtle{1}{G}{U}Reach, vigilanceWhen The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
{T}: Add one mana of any color. 3/6
Messenger Hawk{2}{U/B}FlyingWhen this creature enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn. 1/2 Ozai, the Phoenix King{2}{B}{B}{R}{R}Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana. 7/7
Ozai, the Phoenix King{2}{B}{B}{R}{R}Trample, firebending 4, hasteIf you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana. 7/7 Platypus-Bear{1}{G/U}Defender
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender. 2/3
Professor Zei, Anthropologist{U/R}{U/R}{T}, Discard a card: Draw a card.{1}, {T}, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn. 0/3
Sandbender Scavengers{W}{B}Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield. 1/1