Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 187 of 3929).
Bison Whistle{1}{G}{1}, {T}: Look at the top card of your library. If it's a Bison card, you may put it onto the battlefield. If it's a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
Aang, at the Crossroads // Aang, Destined SaviorFlying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4
Flip Card
Aang, at the Crossroads // Aang, Destined SaviorFlying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4
Flip Card
Aang, at the Crossroads // Aang, Destined Savior{2}{G}{W}{U}Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. 3/3
Flip Card
Aang, at the Crossroads // Aang, Destined Savior{2}{G}{W}{U}Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. 3/3
Flip Card
The Cabbage Merchant{2}{G}Whenever an opponent casts a noncreature spell, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color. 2/2 Crystalline Armor{3}{G}Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample. Aang, Swift Savior // Aang and La, Ocean's Fury{1}{W}{U}Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. 2/3
Flip Card
Aang, Swift Savior // Aang and La, Ocean's FuryReach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5
Flip Card
Aang, Swift Savior // Aang and La, Ocean's Fury{1}{W}{U}Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. 2/3
Flip Card
Aang, Swift Savior // Aang and La, Ocean's FuryReach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5
Flip Card
Hei Bai, Forest Guardian{3}{G}When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." 4/4
Air Nomad Legacy{W}{U}When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creatures you control with flying get +1/+1. Master's Guidance{2}{G}Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Flip Card
Avatar Aang // Aang, Master of Elements{R}{G}{W}{U}Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. 4/4
Flip Card

Flip Card
Tale of Katara and Toph{2}{G}Creatures you control have "Whenever this creature becomes tapped for the first time during each of your turns, put a +1/+1 counter on it."
Avatar Aang // Aang, Master of ElementsFlying
Spells you cast cost {W}{U}{B}{R}{G} less to cast. (This can reduce generic costs.)
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. 6/6
Flip Card
Azula, Cunning Usurper{2}{U}{B}{B}Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. 4/4 Azula, Cunning Usurper{2}{U}{B}{B}Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. 4/4 Tectonic Split{4}{G}{G}As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color." Beifong's Bounty Hunters{2}{B}{G}Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4 Toph, Earthbending Master{3}{G}Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 2/4 Beifong's Bounty Hunters{2}{B}{G}Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4
Bitter Work{1}{R}{G}Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Bumi, Unleashed{3}{R}{G}Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. 5/4 Bumi, Unleashed{3}{R}{G}Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. 5/4
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. 3/3
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep. 3/3
Whenever a creature deals combat damage to you, sacrifice a Food token.
Tap two untapped Foods you control: Add one mana of any color. 2/2 Crystalline Armor{3}{G}Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample. Aang, Swift Savior // Aang and La, Ocean's Fury{1}{W}{U}Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. 2/3
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)
Waterbend {8}: Transform Aang. 2/3
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control. 5/5
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures." 4/4
Air Nomad Legacy{W}{U}When this enchantment enters, create a Clue token. (It's an artifact with "{2}, Sacrifice this token: Draw a card.")Creatures you control with flying get +1/+1. Master's Guidance{2}{G}Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang. 4/4
Spells you cast cost {W}{U}{B}{R}{G} less to cast. (This can reduce generic costs.)
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent. 6/6
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. 4/4 Azula, Cunning Usurper{2}{U}{B}{B}Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells. 4/4 Tectonic Split{4}{G}{G}As an additional cost to cast this spell, sacrifice half the lands you control, rounded up.
Hexproof
Lands you control have "{T}: Add three mana of any one color." Beifong's Bounty Hunters{2}{B}{G}Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4 Toph, Earthbending Master{3}{G}Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 2/4 Beifong's Bounty Hunters{2}{B}{G}Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) 4/4
Bitter Work{1}{R}{G}Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.Exhaust — {4}: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Bumi, Unleashed{3}{R}{G}TrampleWhen Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. 5/4 Bumi, Unleashed{3}{R}{G}Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase. 5/4