Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 2 of 3929).
Bat'leth{2}{B}When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn.
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Battle-Scarred Survivalist{1}{B}Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn. 1/1 Cha'DIch Investigator{4}{B}When this creature enters, create a 2/1 red Klingon Warrior creature token with haste. 4/4 Collective Drone{1}{B}Collective Drone's power is equal to the number of artifact creatures you control. */2 Eject the Warp Core{1}{B}Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead. General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 A Good Day to Die{B}Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card. He's Dead, Jim{3}{B}Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Hive Mind Coprocessor{4}{B}Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card." 4/4 In the Pale Moonlight{3}{B}{B}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a nontoken creature of their choice.
II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens. Organic Avulsion Unit{2}{B}{2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 Relentless Drednok{B}Lifelink
{2}{B}, Exile this card from your graveyard: You draw a card and lose 1 life. 1/1 Resistance Is Futile{1}{B}Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield. Rogue Artificial Intelligence{4}{B}{B}When this creature enters, choose one —
• You gain 3 life.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 6/5 Salt Vampire{1}{B}Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. 2/2 Evasive Maneuvers{W}Target blocking creature you control gets +2/+2 until end of turn.
Draw a card. Head of Security{1}{W}First strike (This creature deals combat damage before creatures without first strike.) 2/2 Shuttle Crew{2}{W}Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, it deals 4 damage to target tapped creature an opponent controls. 1/1 Beckett Mariner, Impetuous Ensign{1}{R}First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent. 2/1 Sickbay Orderly{2}{W}Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/2 Starfleet Crew{1}{W} 2/3 Will Riker, Assuming Command{4}{W}When Will Riker enters, put a +1/+1 counter on another target creature you control. 4/5 Cantankerous Captain{2}{R}At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.) 2/3 Worf, Chief Tactical Officer{2}{W}Vigilance (Attacking doesn't cause this creature to tap.) 2/3 Cryogenic Stasis{1}{U}Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card. Captain James T. Kirk{2}{R}Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn. 2/2 Captain's Tutelage{1}{R}Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0. Exocomp{2}{U}Flying (This creature can't be blocked except by creatures with flying or reach.) 3/1 Kolinahr Priest{2}{U}Flash (You may cast this spell any time you could cast an instant.) 3/2 La Forge, Perceptive Engineer{1}{U}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Add {U}. Spend this mana only to cast an artifact spell. 1/4 Pelia, Immortal Innovator{3}{U}When Pelia enters, return target creature an opponent controls to its owner's hand. 3/3 T'Pol, Vulcan Representative{4}{U}When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/3
Equipped creature gets +2/+0.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) Battle-Scarred Survivalist{1}{B}Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn. 1/1 Cha'DIch Investigator{4}{B}When this creature enters, create a 2/1 red Klingon Warrior creature token with haste. 4/4 Collective Drone{1}{B}Collective Drone's power is equal to the number of artifact creatures you control. */2 Eject the Warp Core{1}{B}Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead. General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 A Good Day to Die{B}Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card. He's Dead, Jim{3}{B}Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Hive Mind Coprocessor{4}{B}Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card." 4/4 In the Pale Moonlight{3}{B}{B}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a nontoken creature of their choice.
II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens. Organic Avulsion Unit{2}{B}{2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3 Relentless Drednok{B}Lifelink
{2}{B}, Exile this card from your graveyard: You draw a card and lose 1 life. 1/1 Resistance Is Futile{1}{B}Choose one —
• Destroy target nonartifact creature.
• Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield. Rogue Artificial Intelligence{4}{B}{B}When this creature enters, choose one —
• You gain 3 life.
• Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 6/5 Salt Vampire{1}{B}Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. 2/2 Evasive Maneuvers{W}Target blocking creature you control gets +2/+2 until end of turn.
Draw a card. Head of Security{1}{W}First strike (This creature deals combat damage before creatures without first strike.) 2/2 Shuttle Crew{2}{W}Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, it deals 4 damage to target tapped creature an opponent controls. 1/1 Beckett Mariner, Impetuous Ensign{1}{R}First strike
Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent. 2/1 Sickbay Orderly{2}{W}Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/2 Starfleet Crew{1}{W} 2/3 Will Riker, Assuming Command{4}{W}When Will Riker enters, put a +1/+1 counter on another target creature you control. 4/5 Cantankerous Captain{2}{R}At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.) 2/3 Worf, Chief Tactical Officer{2}{W}Vigilance (Attacking doesn't cause this creature to tap.) 2/3 Cryogenic Stasis{1}{U}Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card. Captain James T. Kirk{2}{R}Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn. 2/2 Captain's Tutelage{1}{R}Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0. Exocomp{2}{U}Flying (This creature can't be blocked except by creatures with flying or reach.) 3/1 Kolinahr Priest{2}{U}Flash (You may cast this spell any time you could cast an instant.) 3/2 La Forge, Perceptive Engineer{1}{U}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Add {U}. Spend this mana only to cast an artifact spell. 1/4 Pelia, Immortal Innovator{3}{U}When Pelia enters, return target creature an opponent controls to its owner's hand. 3/3 T'Pol, Vulcan Representative{4}{U}When T'Pol enters, tap target creature an opponent controls and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4/3