Magic the Gathering
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25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 5 of 3929).
Island({T}: Add {U}.)
Island({T}: Add {U}.)
Swamp({T}: Add {B}.)
Swamp({T}: Add {B}.)
Mountain({T}: Add {R}.)
Mountain({T}: Add {R}.)
Forest({T}: Add {G}.)
Forest({T}: Add {G}.)
Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 Seven of Nine{2}{U}{B}Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) 2/4 Dr. Beverly Crusher{2}{W}If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher. 2/2 Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Stomping Ground({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Sacred Foundry({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Breeding Pool({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 Salt Vampire{1}{B}Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. 2/2 Captain James T. Kirk{2}{R}Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn. 2/2 General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 Crystalline Entity{8}Flying
When this creature enters, if you cast it, destroy all nonartifact creatures. 7/7 U.S.S. Enterprise-D, Galaxy-Class{3}Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance 4/5 Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 Seven of Nine{2}{U}{B}Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) 2/4 Dr. Beverly Crusher{2}{W}If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher. 2/2 Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Stomping Ground({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Sacred Foundry({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Breeding Pool({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 Salt Vampire{1}{B}Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. 2/2 Captain James T. Kirk{2}{R}Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn. 2/2 General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 Crystalline Entity{8}Flying
When this creature enters, if you cast it, destroy all nonartifact creatures. 7/7 U.S.S. Enterprise-D, Galaxy-Class{3}Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance 4/5 Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.