Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 6 of 3929).
Stomping Ground({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Sacred Foundry({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Breeding Pool({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Dr. Beverly Crusher{2}{W}If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher. 2/2 Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 Salt Vampire{1}{B}Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. 2/2 Captain James T. Kirk{2}{R}Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn. 2/2 U.S.S. Enterprise-D, Galaxy-Class{3}Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance 4/5 Refute{1}{U}{U}Counter target spell. Draw a card, then discard a card. Last Gasp{1}{B}Target creature gets -3/-3 until end of turn. Run Amok{1}{R}Target attacking creature gets +3/+3 and gains trample until end of turn. Captain James T. Kirk{2}{R}Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn. 2/2 Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 Ekthi, Contaminator Priest{3}{W}Other Phyrexians you control get +1/+1.
Each Equipment you control has living weapon. (Whenever an Equipment you control enters, create a 0/0 black Phyrexian Germ creature token, then attach that Equipment to it.) 3/3 Grakk the Pacifist{1}{W}Grakk can't attack or block.
Whenever you cast an Aura spell that targets a creature an opponent controls, draw a card. This ability triggers only once each turn. 4/3 Nivea, Beloved Battlemage{2}{W}Whenever a creature you control becomes blocked, you may untap it and remove it from combat.
{5}{W}{W}{W}, Sacrifice Nivea: Create an Akroma, Angel of Wrath token. (She's a {5}{W}{W}{W} legendary 6/6 Angel creature with flying, first strike, vigilance, trample, haste, and protection from black and from red.) 3/1 Seluma, Light of Aysen{4}{W}Rulebreaker — A deck with this commander can have Angel cards of any color identity and any basic land cards.
Flying
Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield. 4/4 Worzel, the Protector{1}{W}{W}{W}[0]: Create a 1/1 white Cat creature token with "{T}: Put a loyalty counter on each planeswalker you control."
: Look at the top six cards of your library. You may reveal a planeswalker or basic Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Create ten Scryb Sprites tokens. (They're {G} 1/1 Faerie creatures with flying.)
Worzel, the Protector can be your commander. Yume, Chronicler of Valor{1}{W}The first spell you cast during each of your turns has assist. When you cast that spell, if another player spent mana to cast it, you and that player each draw a card. (As you cast a spell with assist, you may choose another player. They may pay some or all of the generic mana in the spell's cost.) 1/2 Dyfed, the Guiding Hand{3}{U}{U}: Create two tapped Powerstone tokens. (They're artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
[−X]: Untap X target artifacts.
: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Dyfed, the Guiding Hand can be your commander. Flitwing, Lyev Detective{2}{U}Flying
If you would create one or more tokens, you may create that many Clue tokens instead. (They're artifacts with "{2}, Sacrifice this token: Draw a card.") 1/1 Grandmother Goby{2}{U}{U}Whenever you cast a noncreature spell, counter that spell. Create a number of 1/1 blue Merfolk creature tokens equal to the amount of mana spent to cast that spell. 2/2 Gustha Ebbasdotter{3}{U}{U}Protection from red
Whenever you cast your first spell during each opponent's turn, draw three cards, then put two cards from your hand on top of your library in any order. 3/3 Sash and Waistcoat, Unmen{1}{U}Whenever a face-down creature attacks one of your opponents, it can't be blocked this combat.
{3}: Manifest the top card of your library. Any player may activate this ability but only as a sorcery. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/2 Tolabow, Loch Rascal{2}{U}{U}Rulebreaker — If Tolabow, Loch Rascal is your commander, the color identity of instant and sorcery cards in your deck can include one color of your choice not in your commander's color identity, and your deck can have any basic land cards.
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) 3/2 Boss Uramon, Shadow's Reach{3}{B}Shadow (This creature can block or be blocked by only creatures with shadow.)
Attacking Ninjas and Rogues you control have deathtouch.
Whenever one or more Ninjas and/or Rogues you control deal combat damage to a player, create a 1/1 black Rat Rogue creature token. 2/2 Istvan, Butcher of Eln{1}{B}{B}{B}Istvan attacks each combat if able.
Prevent all damage that would be dealt to Istvan by creatures.
Whenever a creature an opponent controls dies, put two +1/+1 counters on Istvan. 1/3
As this land enters, you may pay 2 life. If you don't, it enters tapped. Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Sacred Foundry({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Breeding Pool({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Dr. Beverly Crusher{2}{W}If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Whenever you gain life, put a +1/+1 counter on Dr. Crusher. 2/2 Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 General Chang, Cold Warrior{B}{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control. 1/2 Salt Vampire{1}{B}Lifelink
When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card. 2/2 Captain James T. Kirk{2}{R}Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn. 2/2 U.S.S. Enterprise-D, Galaxy-Class{3}Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance 4/5 Refute{1}{U}{U}Counter target spell. Draw a card, then discard a card. Last Gasp{1}{B}Target creature gets -3/-3 until end of turn. Run Amok{1}{R}Target attacking creature gets +3/+3 and gains trample until end of turn. Captain James T. Kirk{2}{R}Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead.
• Discard a card, then draw a card.
• Create a 1/1 red Officer creature token.
• Creatures you control get +1/+0 until end of turn. 2/2 Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 Ekthi, Contaminator Priest{3}{W}Other Phyrexians you control get +1/+1.
Each Equipment you control has living weapon. (Whenever an Equipment you control enters, create a 0/0 black Phyrexian Germ creature token, then attach that Equipment to it.) 3/3 Grakk the Pacifist{1}{W}Grakk can't attack or block.
Whenever you cast an Aura spell that targets a creature an opponent controls, draw a card. This ability triggers only once each turn. 4/3 Nivea, Beloved Battlemage{2}{W}Whenever a creature you control becomes blocked, you may untap it and remove it from combat.
{5}{W}{W}{W}, Sacrifice Nivea: Create an Akroma, Angel of Wrath token. (She's a {5}{W}{W}{W} legendary 6/6 Angel creature with flying, first strike, vigilance, trample, haste, and protection from black and from red.) 3/1 Seluma, Light of Aysen{4}{W}Rulebreaker — A deck with this commander can have Angel cards of any color identity and any basic land cards.
Flying
Whenever Seluma deals combat damage to a player, return target Angel creature card from your graveyard to the battlefield. 4/4 Worzel, the Protector{1}{W}{W}{W}[0]: Create a 1/1 white Cat creature token with "{T}: Put a loyalty counter on each planeswalker you control."
: Look at the top six cards of your library. You may reveal a planeswalker or basic Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Create ten Scryb Sprites tokens. (They're {G} 1/1 Faerie creatures with flying.)
Worzel, the Protector can be your commander. Yume, Chronicler of Valor{1}{W}The first spell you cast during each of your turns has assist. When you cast that spell, if another player spent mana to cast it, you and that player each draw a card. (As you cast a spell with assist, you may choose another player. They may pay some or all of the generic mana in the spell's cost.) 1/2 Dyfed, the Guiding Hand{3}{U}{U}: Create two tapped Powerstone tokens. (They're artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
[−X]: Untap X target artifacts.
: Search your library for an artifact card, put it onto the battlefield, then shuffle.
Dyfed, the Guiding Hand can be your commander. Flitwing, Lyev Detective{2}{U}Flying
If you would create one or more tokens, you may create that many Clue tokens instead. (They're artifacts with "{2}, Sacrifice this token: Draw a card.") 1/1 Grandmother Goby{2}{U}{U}Whenever you cast a noncreature spell, counter that spell. Create a number of 1/1 blue Merfolk creature tokens equal to the amount of mana spent to cast that spell. 2/2 Gustha Ebbasdotter{3}{U}{U}Protection from red
Whenever you cast your first spell during each opponent's turn, draw three cards, then put two cards from your hand on top of your library in any order. 3/3 Sash and Waistcoat, Unmen{1}{U}Whenever a face-down creature attacks one of your opponents, it can't be blocked this combat.
{3}: Manifest the top card of your library. Any player may activate this ability but only as a sorcery. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) 2/2 Tolabow, Loch Rascal{2}{U}{U}Rulebreaker — If Tolabow, Loch Rascal is your commander, the color identity of instant and sorcery cards in your deck can include one color of your choice not in your commander's color identity, and your deck can have any basic land cards.
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.) 3/2 Boss Uramon, Shadow's Reach{3}{B}Shadow (This creature can block or be blocked by only creatures with shadow.)
Attacking Ninjas and Rogues you control have deathtouch.
Whenever one or more Ninjas and/or Rogues you control deal combat damage to a player, create a 1/1 black Rat Rogue creature token. 2/2 Istvan, Butcher of Eln{1}{B}{B}{B}Istvan attacks each combat if able.
Prevent all damage that would be dealt to Istvan by creatures.
Whenever a creature an opponent controls dies, put two +1/+1 counters on Istvan. 1/3