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Magic the Gathering Cards

Showing 32 cards (page 4 of 3929).

Borg Queen, Perfection Manifest{4}{B}{B}Legendary Artifact Creature — Borg NobleArtifact creatures you control get +2/+0.
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
1/4
Kirk, Enterprising Captain{3}{R}Legendary Creature — Human OfficerMenace (This creature can't be blocked except by two or more creatures.)
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn.
4/3
Klingon Strike Force{3}{R}{R}Creature — Klingon WarriorTrample (This creature can deal excess combat damage to the player it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature dies, it deals 2 damage to each opponent.
5/5
First Contact{1}{G}InstantMill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.) Benjamin Sisko, Besieged{4}{G}{G}Legendary Creature — Human OfficerPlay with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library.
5/5
Tenacious Tosk{3}{G}Creature — Tosk RogueThis creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
4/4
I'm a Doctor, Not a . . .{G}InstantPut a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.) Moopsy{G}Creature — BeastDeathtouch
{2}: This creature gains reach until end of turn.
1/1
Mugato{3}{G}{G}Creature — Ape BeastReach, vigilance, deathtouch 6/6 Saurian Explorer{3}{G}Creature — Dinosaur ScoutLandfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
{6}: Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color." Activate only as a sorcery.
4/3
Support Mission{2}{G}EnchantmentWhenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature. Syndicate Liquidators{4}{G}Creature — Orion PirateTrample
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
4/4
Xenobotanist{1}{G}Creature — Vulcan Scientist{T}: Add one mana of any color. 1/3 Xindi Surveyors{2}{G}Creature — Xindi ScientistLandfall — Whenever a land you control enters, put a +1/+1 counter on this creature. 3/2 The City on the Edge of Forever{3}{W}{B}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
II — You draw two cards and each player loses 2 life.
III — Sacrifice a creature token. If you do, you gain 5 life.
Seven of Nine{2}{U}{B}Legendary Artifact Creature — Human ScientistWhenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) 2/4 Crystalline Entity{8}Artifact Creature — ElementalFlying
When this creature enters, if you cast it, destroy all nonartifact creatures.
7/7
Cybernetic Specialist{2}Artifact Creature — Human ScientistWhen this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Put target card from your graveyard on the bottom of your library.
2/1
U.S.S. Enterprise-D, Galaxy-Class{3}Legendary Artifact — SpacecraftWhenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance
4/5
Blood CryptLand — Swamp Mountain({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Breeding PoolLand — Forest Island({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Godless ShrineLand — Plains Swamp({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed FountainLand — Plains Island({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown TombLand — Swamp Forest({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Sacred FoundryLand — Mountain Plains({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Steam VentsLand — Island Mountain({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stomping GroundLand — Mountain Forest({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Christine Chapel, Combat Medic{3}{G}Legendary Creature — Human DoctorStrange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel.
2/2
Temple GardenLand — Forest Plains({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Watery GraveLand — Island Swamp({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
PlainsBasic Land — Plains({T}: Add {W}.) PlainsBasic Land — Plains({T}: Add {W}.)