Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 4 of 3929).
Borg Queen, Perfection Manifest{4}{B}{B}Artifact creatures you control get +2/+0.
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) 1/4 Kirk, Enterprising Captain{3}{R}Menace (This creature can't be blocked except by two or more creatures.)
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. 4/3 Klingon Strike Force{3}{R}{R}Trample (This creature can deal excess combat damage to the player it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature dies, it deals 2 damage to each opponent. 5/5 First Contact{1}{G}Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.) Benjamin Sisko, Besieged{4}{G}{G}Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library. 5/5 Tenacious Tosk{3}{G}This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. 4/4 I'm a Doctor, Not a . . .{G}Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.) Moopsy{G}Deathtouch
{2}: This creature gains reach until end of turn. 1/1 Mugato{3}{G}{G}Reach, vigilance, deathtouch 6/6 Saurian Explorer{3}{G}Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
{6}: Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color." Activate only as a sorcery. 4/3 Support Mission{2}{G}Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature. Syndicate Liquidators{4}{G}Trample
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. 4/4 Xenobotanist{1}{G}{T}: Add one mana of any color. 1/3 Xindi Surveyors{2}{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. 3/2 The City on the Edge of Forever{3}{W}{B}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
II — You draw two cards and each player loses 2 life.
III — Sacrifice a creature token. If you do, you gain 5 life. Seven of Nine{2}{U}{B}Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) 2/4 Crystalline Entity{8}Flying
When this creature enters, if you cast it, destroy all nonartifact creatures. 7/7 Cybernetic Specialist{2}When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Put target card from your graveyard on the bottom of your library. 2/1 U.S.S. Enterprise-D, Galaxy-Class{3}Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance 4/5 Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Breeding Pool({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Sacred Foundry({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Stomping Ground({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Christine Chapel, Combat Medic{3}{G}Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel. 2/2 Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Plains({T}: Add {W}.) Plains({T}: Add {W}.)
When Borg Queen enters, assimilate target creature card from an opponent's graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) 1/4 Kirk, Enterprising Captain{3}{R}Menace (This creature can't be blocked except by two or more creatures.)
Whenever Kirk attacks while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. 4/3 Klingon Strike Force{3}{R}{R}Trample (This creature can deal excess combat damage to the player it's attacking.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature dies, it deals 2 damage to each opponent. 5/5 First Contact{1}{G}Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.) Benjamin Sisko, Besieged{4}{G}{G}Play with the top card of your library revealed.
You may play lands and cast creature spells from the top of your library. 5/5 Tenacious Tosk{3}{G}This creature can't be blocked by more than one creature.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. 4/4 I'm a Doctor, Not a . . .{G}Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.) Moopsy{G}Deathtouch
{2}: This creature gains reach until end of turn. 1/1 Mugato{3}{G}{G}Reach, vigilance, deathtouch 6/6 Saurian Explorer{3}{G}Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
{6}: Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color." Activate only as a sorcery. 4/3 Support Mission{2}{G}Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature. Syndicate Liquidators{4}{G}Trample
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. 4/4 Xenobotanist{1}{G}{T}: Add one mana of any color. 1/3 Xindi Surveyors{2}{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. 3/2 The City on the Edge of Forever{3}{W}{B}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.)
II — You draw two cards and each player loses 2 life.
III — Sacrifice a creature token. If you do, you gain 5 life. Seven of Nine{2}{U}{B}Whenever you face a dilemma, draw a card. (You face a dilemma as you choose one or more modes for a spell or ability.) 2/4 Crystalline Entity{8}Flying
When this creature enters, if you cast it, destroy all nonartifact creatures. 7/7 Cybernetic Specialist{2}When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{1}, {T}: Put target card from your graveyard on the bottom of your library. 2/1 U.S.S. Enterprise-D, Galaxy-Class{3}Whenever one or more charge counters are put on U.S.S. Enterprise-D for the first time each turn, exile the top card of your library. You may play that card this turn.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying, vigilance 4/5 Blood Crypt({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Breeding Pool({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Godless Shrine({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Hallowed Fountain({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Overgrown Tomb({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Sacred Foundry({T}: Add {R} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Steam Vents({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Stomping Ground({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Christine Chapel, Combat Medic{3}{G}Strange new worlds — When Christine Chapel enters, you gain life equal to the number of differently named lands you control.
Whenever you gain life, put two +1/+1 counters on Christine Chapel. 2/2 Temple Garden({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Watery Grave({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped. Plains({T}: Add {W}.) Plains({T}: Add {W}.)