Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 3 of 3929).
Badgey, Malicious Glitch{3}{B}Whenever Badgey becomes tapped, each opponent loses 1 life and you gain 1 life.
4/3
Horta{4}{R}{R}Trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 7/6 Ceti Eel{3}{B}When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) 2/2 Khaaaaaaaaaaaannn!{X}{R}Khaaaaaaaaaaaannn! deals twice X damage to target creature. If that creature would die this turn, exile it instead. La'An Noonien-Singh, Security{2}{R}{R}Whenever you attack while creatures you control have total power 8 or greater, target creature can't block this turn. 4/3 Munitions Enthusiast{1}{R}Trample
When this creature dies, it deals 1 damage to any target. 3/2 Defense Force Aggressor{R} 2/1 Perils of the Past{1}{R}Choose one —
• Use the Relic — Target creature gets +3/+2 until end of turn.
• Destroy the Relic — Destroy target artifact. Direct Hit{2}{R}Direct Hit deals 5 damage to target creature. Gin'tak Charge{R}Gin'tak Charge deals 2 damage to any target. Planetary Patrol{1}{R}Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. 2/2 Plasma Cascade{2}{R}Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card. Kruge, Genesis Seeker{2}{R}Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. 2/2 Mek'leth Berserker{3}{R}Menace (This creature can't be blocked except by two or more creatures.) 4/3 Reckless Impulse{1}{R}Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Warship Flight Crew{1}{R} 2/2 Gorn Captain{3}{G}Trample (This creature can deal excess combat damage to the player it's attacking.) 4/3 Silicate Surveyor{4}{R}Reach
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. 4/4 Gumato{4}{G}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Add {G}{G}{G}. 4/5 Talarian Hook Spider{1}{G}Reach (This creature can block creatures with flying.) 2/2 Disruptor Pistol{2}{4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Amok Time{2}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand. Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 Cold-Blooded Crew{4}{G}{G}When this creature enters, put two +1/+1 counters on target creature.
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 4/4 Common Goal{1}{G}One or two target creatures you control each deal damage equal to their power to target creature an opponent controls. Dathon and Picard at El-Adrel{2}{G}Choose one —
• Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn.
• Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice. Operations Officer{3}{W}Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it. 2/2 Picard, Steadfast Captain{4}{W}{W}Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. 4/4 Spock, Logical Choice{3}{U}{U}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card. 3/5 Dominion Supervisor{2}{G}When this creature enters, put a +1/+1 counter on target creature.
Creatures you control with counters on them have trample. 3/1 Trelane, Squire of Gothos{5}{U}Vigilance (Attacking doesn't cause this creature to tap.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Trelane can't be blocked. 4/5 Bio-Asset Allocator{3}{B}{B}Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." 3/4
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 7/6 Ceti Eel{3}{B}When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.) 2/2 Khaaaaaaaaaaaannn!{X}{R}Khaaaaaaaaaaaannn! deals twice X damage to target creature. If that creature would die this turn, exile it instead. La'An Noonien-Singh, Security{2}{R}{R}Whenever you attack while creatures you control have total power 8 or greater, target creature can't block this turn. 4/3 Munitions Enthusiast{1}{R}Trample
When this creature dies, it deals 1 damage to any target. 3/2 Defense Force Aggressor{R} 2/1 Perils of the Past{1}{R}Choose one —
• Use the Relic — Target creature gets +3/+2 until end of turn.
• Destroy the Relic — Destroy target artifact. Direct Hit{2}{R}Direct Hit deals 5 damage to target creature. Gin'tak Charge{R}Gin'tak Charge deals 2 damage to any target. Planetary Patrol{1}{R}Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. 2/2 Plasma Cascade{2}{R}Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card. Kruge, Genesis Seeker{2}{R}Whenever Kruge attacks, attacking Klingons you control get +1/+1 until end of turn. 2/2 Mek'leth Berserker{3}{R}Menace (This creature can't be blocked except by two or more creatures.) 4/3 Reckless Impulse{1}{R}Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Warship Flight Crew{1}{R} 2/2 Gorn Captain{3}{G}Trample (This creature can deal excess combat damage to the player it's attacking.) 4/3 Silicate Surveyor{4}{R}Reach
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. 4/4 Gumato{4}{G}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Add {G}{G}{G}. 4/5 Talarian Hook Spider{1}{G}Reach (This creature can block creatures with flying.) 2/2 Disruptor Pistol{2}{4}, {T}, Sacrifice this artifact: It deals 5 damage to target creature. Amok Time{2}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Target creature you control fights up to one target creature an opponent controls.
II — You gain 3 life.
III — Return target creature card from your graveyard to your hand. Captain Kathryn Janeway{3}{G}You may play an additional land on each of your turns.
Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) 2/3 Cold-Blooded Crew{4}{G}{G}When this creature enters, put two +1/+1 counters on target creature.
This creature can't be blocked by creatures with power 2 or less.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 4/4 Common Goal{1}{G}One or two target creatures you control each deal damage equal to their power to target creature an opponent controls. Dathon and Picard at El-Adrel{2}{G}Choose one —
• Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn.
• Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice. Operations Officer{3}{W}Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, draw a card.
Whenever this creature attacks, put a +1/+1 counter on it. 2/2 Picard, Steadfast Captain{4}{W}{W}Whenever Picard enters or attacks, put two +1/+1 counters on another target creature you control. 4/4 Spock, Logical Choice{3}{U}{U}Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Draw a card. 3/5 Dominion Supervisor{2}{G}When this creature enters, put a +1/+1 counter on target creature.
Creatures you control with counters on them have trample. 3/1 Trelane, Squire of Gothos{5}{U}Vigilance (Attacking doesn't cause this creature to tap.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Trelane can't be blocked. 4/5 Bio-Asset Allocator{3}{B}{B}Artifact creatures you control have "Whenever this creature attacks, each opponent loses 1 life and you gain 1 life." 3/4