Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 205 of 3929).

Flip Card
Archangel of Thune{3}{W}{W}FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control. 3/4
Concerted Effort{2}{W}{W}At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Don't Move{3}{W}{W}Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.
Ephemerate{W}Exile target creature you control, then return it to the battlefield under its owner's control.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Final Showdown{W}Spree (Choose one or more additional costs.)
+ {1} — All creatures lose all abilities until end of turn.
+ {1} — Choose a creature you control. It gains indestructible until end of turn.
+ {3}{W}{W} — Destroy all creatures.
Light of Promise{2}{W}Enchant creatureEnchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Return to the Ranks{X}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.