Magic the Gathering
Welcome to the Magic the Gathering realm!
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Magic the Gathering Cards
Showing 32 cards (page 206 of 3929).
Righteous Fury{4}{W}{W}Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Steelshaper's Gift{W}Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Teferi's Protection{2}{W}Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)Exile Teferi's Protection.
Counterspell{U}{U}Counter target spell.
Cyberdrive Awakener{5}{U}FlyingOther artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn. 4/4 Dig Through Time{6}{U}{U}Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

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Harbinger of the Seas{1}{U}{U}Nonbasic lands are Islands.
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Flip Card
Lord of Atlantis{U}{U}Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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