Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 211 of 3929).
Storm, Force of Nature{1}{G}{U}{R}Flying, vigilanceCeaseless Tempest — Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) 3/4 Sundering Growth{G/W}{G/W}Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Warleader's Call{1}{R}{W}Creatures you control get +1/+1.Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Wolverine, Best There Is{1}{R}{G}Unrivaled Lethality — Double all damage Wolverine would deal.At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
{1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.) 2/2
Horn of Greed{3}Whenever a player plays a land, that player draws a card.
Roaming Throne{4}Ward {2}As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time. 4/4
Sword of Fire and Ice{3}Equipped creature gets +2/+2 and has protection from red and from blue.Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip {2}

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