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Showing 32 cards (page 45 of 3929).

Desolation of Smaug{2}{R}{R}SorceryDesolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Dori, Bearer of Friends{2}{R}Legendary Creature — Dwarf WarriorTrample
When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
3/2
The Reaver Cleaver{2}{R}Legendary Artifact — EquipmentEquipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3}
Dwarven Mauler{R}Creature — Dwarf WarriorEquip abilities you activate that target this creature cost {2} less to activate. 2/1 Arcane Signet{2}Artifact{T}: Add one mana of any color in your commander's color identity. Gandalf, Goblins' Bane // Flameshape{1}{R}Sorcery — AdventureLook at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard. Gandalf, Goblins' Bane // Flameshape{2}{R}Legendary Creature — Avatar WizardWhenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. 2/3 Mox Amber{0}Legendary Artifact{T}: Add one mana of any color among legendary creatures and planeswalkers you control. Treasure VaultArtifact Land{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Gandalf, Spark Starter{4}{R}{R}Legendary Creature — Avatar WizardReach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
4/3
Bilbo, Unexpected Adventurer{3}{W}Legendary Creature — Halfling RogueBilbo can't be blocked by creatures with power 3 or greater.
Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control.
2/2
Getaway Barrel{3}{R}ArtifactWhen this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Glóin the Mighty // Easy Pickings{3}{R}Legendary Creature — Dwarf WarriorAt the beginning of your first main phase, add {R}{R}. 4/3 Glóin the Mighty // Easy Pickings{2}{R}Sorcery — AdventureEasy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.) Gandalf, Shadow's Foe{5}{U}{U}Legendary Creature — Avatar WizardVigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
3/4
Thorin, Company's Leader{4}{R}Legendary Creature — Dwarf WarriorWhenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
{10}: Creatures you control gain double strike until end of turn.
4/5
Goblin-town Flunkies{1}{R}Creature — Goblin SoldierHaste
When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
1/1
Bard, Heir of Girion{2}{W}{U}Legendary Creature — Human ArcherReach, vigilance
Other creatures you control get +1/+1.
Whenever you attack, draw a card.
4/4
Gundabad Opportunist{3}{R}Creature — Goblin RogueWhen this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. 4/2 Iron Hills Stalwart{4}{R}Creature — Dwarf WarriorReach, trample
When this creature enters, attach target Equipment you control to up to one target creature you control.
4/5
Bolg, Erebor's Reckoning{4}{B}{R}Legendary Creature — Goblin SoldierTrample
At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
6/6
Last Light of Durin's Day{1}{R}EnchantmentWhenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Chief of the Wilds{2}{B}{G}Legendary Creature — WolfMenace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time.
4/4
The Misty Mountains Cold{2}{R}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Dáin of the Ancient Halls{3}{R}{W}Legendary Creature — Dwarf NobleVigilance, haste
Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent.
4/5
Great Goblin, Foul-Hearted{3}{B}{R}Legendary Creature — Goblin NobleWhenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Armies you control have trample.
3/3
Misty Mountains Raider{4}{R}Creature — Goblin SoldierWhenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) 4/4 Thranduil the Strategist{3}{G}{U}Legendary Creature — Elf NobleOther Elves you control have "{T}: Add {G} or {U}."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
4/4
Óin the Brave{1}{R}Legendary Creature — Dwarf WarriorStoried (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Óin gets +1/+0 and has haste.
{1}, {T}, Discard a card: Draw a card.
1/3
Pinecone Strike{1}{R}InstantChoose one or both —
• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Destroy target artifact token.
Ragged Short Spear{1}{R}Artifact — EquipmentWhen this Equipment enters, you may discard a card. If you do, draw two cards.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Smaug, the Great Calamity // Spew Flame{4}{R}Sorcery — AdventureSpew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)