Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 45 of 3929).
Desolation of Smaug{2}{R}{R}Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. Dori, Bearer of Friends{2}{R}Trample
When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 The Reaver Cleaver{2}{R}Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3} Dwarven Mauler{R}Equip abilities you activate that target this creature cost {2} less to activate. 2/1 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Gandalf, Goblins' Bane // Flameshape{1}{R}Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard. Gandalf, Goblins' Bane // Flameshape{2}{R}Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. 2/3 Mox Amber{0}{T}: Add one mana of any color among legendary creatures and planeswalkers you control. Treasure Vault{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. Gandalf, Spark Starter{4}{R}{R}Reach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. 4/3 Bilbo, Unexpected Adventurer{3}{W}Bilbo can't be blocked by creatures with power 3 or greater.
Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control. 2/2 Getaway Barrel{3}{R}When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Glóin the Mighty // Easy Pickings{3}{R}At the beginning of your first main phase, add {R}{R}. 4/3 Glóin the Mighty // Easy Pickings{2}{R}Easy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.) Gandalf, Shadow's Foe{5}{U}{U}Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf. 3/4 Thorin, Company's Leader{4}{R}Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
{10}: Creatures you control gain double strike until end of turn. 4/5 Goblin-town Flunkies{1}{R}Haste
When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) 1/1 Bard, Heir of Girion{2}{W}{U}Reach, vigilance
Other creatures you control get +1/+1.
Whenever you attack, draw a card. 4/4 Gundabad Opportunist{3}{R}When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. 4/2 Iron Hills Stalwart{4}{R}Reach, trample
When this creature enters, attach target Equipment you control to up to one target creature you control. 4/5 Bolg, Erebor's Reckoning{4}{B}{R}Trample
At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn. 6/6 Last Light of Durin's Day{1}{R}Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Chief of the Wilds{2}{B}{G}Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time. 4/4 The Misty Mountains Cold{2}{R}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Dáin of the Ancient Halls{3}{R}{W}Vigilance, haste
Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent. 4/5 Great Goblin, Foul-Hearted{3}{B}{R}Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Armies you control have trample. 3/3 Misty Mountains Raider{4}{R}Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) 4/4 Thranduil the Strategist{3}{G}{U}Other Elves you control have "{T}: Add {G} or {U}."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. 4/4 Óin the Brave{1}{R}Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Óin gets +1/+0 and has haste.
{1}, {T}, Discard a card: Draw a card. 1/3 Pinecone Strike{1}{R}Choose one or both —
• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Destroy target artifact token. Ragged Short Spear{1}{R}When this Equipment enters, you may discard a card. If you do, draw two cards.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Smaug, the Great Calamity // Spew Flame{4}{R}Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. Dori, Bearer of Friends{2}{R}Trample
When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 The Reaver Cleaver{2}{R}Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip {3} Dwarven Mauler{R}Equip abilities you activate that target this creature cost {2} less to activate. 2/1 Arcane Signet{2}{T}: Add one mana of any color in your commander's color identity. Gandalf, Goblins' Bane // Flameshape{1}{R}Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard. Gandalf, Goblins' Bane // Flameshape{2}{R}Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. 2/3 Mox Amber{0}{T}: Add one mana of any color among legendary creatures and planeswalkers you control. Treasure Vault{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens. Gandalf, Spark Starter{4}{R}{R}Reach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. 4/3 Bilbo, Unexpected Adventurer{3}{W}Bilbo can't be blocked by creatures with power 3 or greater.
Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control. 2/2 Getaway Barrel{3}{R}When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Glóin the Mighty // Easy Pickings{3}{R}At the beginning of your first main phase, add {R}{R}. 4/3 Glóin the Mighty // Easy Pickings{2}{R}Easy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.) Gandalf, Shadow's Foe{5}{U}{U}Vigilance
When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control.
Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf. 3/4 Thorin, Company's Leader{4}{R}Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
{10}: Creatures you control gain double strike until end of turn. 4/5 Goblin-town Flunkies{1}{R}Haste
When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) 1/1 Bard, Heir of Girion{2}{W}{U}Reach, vigilance
Other creatures you control get +1/+1.
Whenever you attack, draw a card. 4/4 Gundabad Opportunist{3}{R}When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. 4/2 Iron Hills Stalwart{4}{R}Reach, trample
When this creature enters, attach target Equipment you control to up to one target creature you control. 4/5 Bolg, Erebor's Reckoning{4}{B}{R}Trample
At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn. 6/6 Last Light of Durin's Day{1}{R}Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Chief of the Wilds{2}{B}{G}Menace
Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds.
If a triggered ability of another Wolf or battle you control triggers, that ability triggers an additional time. 4/4 The Misty Mountains Cold{2}{R}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Dáin of the Ancient Halls{3}{R}{W}Vigilance, haste
Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent. 4/5 Great Goblin, Foul-Hearted{3}{B}{R}Whenever Great Goblin enters or attacks, amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Armies you control have trample. 3/3 Misty Mountains Raider{4}{R}Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) 4/4 Thranduil the Strategist{3}{G}{U}Other Elves you control have "{T}: Add {G} or {U}."
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. 4/4 Óin the Brave{1}{R}Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, Óin gets +1/+0 and has haste.
{1}, {T}, Discard a card: Draw a card. 1/3 Pinecone Strike{1}{R}Choose one or both —
• Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead.
• Destroy target artifact token. Ragged Short Spear{1}{R}When this Equipment enters, you may discard a card. If you do, draw two cards.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) Smaug, the Great Calamity // Spew Flame{4}{R}Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)