Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 46 of 3929).
Smaug, the Great Calamity // Spew Flame{4}{R}Spew Flame deals 5 damage to target creature. (Then exile this card. You may cast the creature later from exile.)
Smaug the Magnificent{2}{R}{R}Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token. 4/3 Smaug's Fury{1}{R}Target creature gets +3/+0 and gains reach and first strike until end of turn. Snowslope Hunter{2}{R}Sacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn. 2/3 Stone-Giant of High Pass{5}{R}{R}Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.
{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. 7/7 Thorin, Mountain-king{3}{R}Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. 3/4 Tidings of War{R}Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Attercop{1}{G}Reach, deathtouch
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. 2/1 Bejeweled Warg{1}{G}Trample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Beorn, Reluctant Host // Till and Tend{1}{G}You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) Beorn, Reluctant Host // Till and Tend{4}{G}Trample 5/5 Beorn the Fierce{3}{G}{G}Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. 6/6 Beorn's Hospitality{1}{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.) Boughside Wanderers{4}{G}{G}When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. 4/4 Cantankerous Keepers{5}{G}Affinity for Elves (This spell costs {1} less to cast for each Elf you control.)
When this creature enters, mill four cards, then put all Elf cards from among them into your hand. 4/3 Dancing from Dark to Dawn{3}{G}{G}Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. Down in the Valley{2}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn. Galion, Elvenking's Butler{2}{G}{G}Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn. 4/4 Gigantic Big Bear{5}{G}{G}This spell can't be countered.
Hexproof, haste 10/7 Guardian of the Halls{1}{G}Trample
{5}{G}{G}: Put three +1/+1 counters on this creature. 2/2 Little Bear{2}{G}Flash
When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it. 3/2 Mirkwood Pathmaker{2}{G}Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control. */* Nasty Little Rabbit{G}Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature. 1/2 The Notary Hobbits{3}{G}{G}When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control. 1/1 Old Fat Spider{4}{G}{G}Reach
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card. 6/7 Ordinary Bear{3}{G} 4/5 Part in Friendship{4}{G}Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. Quarrel{1}{G}Target creature you control deals damage equal to its power to target creature an opponent controls. Radagast of Rhosgobel{2}{G}{G}The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. 2/5 Through the Forest Gate{6}{G}{G}Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. Troll Negotiations{2}{G}{G}Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) Warg Tactics{1}{G}Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token. 4/3 Smaug's Fury{1}{R}Target creature gets +3/+0 and gains reach and first strike until end of turn. Snowslope Hunter{2}{R}Sacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn. 2/3 Stone-Giant of High Pass{5}{R}{R}Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder.
{2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target. 7/7 Thorin, Mountain-king{3}{R}Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. 3/4 Tidings of War{R}Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Attercop{1}{G}Reach, deathtouch
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn. 2/1 Bejeweled Warg{1}{G}Trample
Whenever this creature deals combat damage to a player, choose one —
• Put a +1/+1 counter on target Wolf you control.
• Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Beorn, Reluctant Host // Till and Tend{1}{G}You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) Beorn, Reluctant Host // Till and Tend{4}{G}Trample 5/5 Beorn the Fierce{3}{G}{G}Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. 6/6 Beorn's Hospitality{1}{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
{5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.) Boughside Wanderers{4}{G}{G}When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. 4/4 Cantankerous Keepers{5}{G}Affinity for Elves (This spell costs {1} less to cast for each Elf you control.)
When this creature enters, mill four cards, then put all Elf cards from among them into your hand. 4/3 Dancing from Dark to Dawn{3}{G}{G}Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. Down in the Valley{2}{G}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token."
III, IV — Elves you control get +1/+0 and gain vigilance until end of turn. Galion, Elvenking's Butler{2}{G}{G}Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn. 4/4 Gigantic Big Bear{5}{G}{G}This spell can't be countered.
Hexproof, haste 10/7 Guardian of the Halls{1}{G}Trample
{5}{G}{G}: Put three +1/+1 counters on this creature. 2/2 Little Bear{2}{G}Flash
When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it. 3/2 Mirkwood Pathmaker{2}{G}Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control. */* Nasty Little Rabbit{G}Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature. 1/2 The Notary Hobbits{3}{G}{G}When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control. 1/1 Old Fat Spider{4}{G}{G}Reach
This creature can't be blocked by creatures with power 2 or less.
Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card. 6/7 Ordinary Bear{3}{G} 4/5 Part in Friendship{4}{G}Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. Quarrel{1}{G}Target creature you control deals damage equal to its power to target creature an opponent controls. Radagast of Rhosgobel{2}{G}{G}The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash. 2/5 Through the Forest Gate{6}{G}{G}Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life. Troll Negotiations{2}{G}{G}Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) Warg Tactics{1}{G}Choose one —
• Destroy target creature with flying.
• Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)