Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 50 of 3929).
Swamp({T}: Add {B}.)
Mountain({T}: Add {R}.)
Improvised Club{1}{R}As an additional cost to cast this spell, sacrifice an artifact or creature.
Improvised Club deals 4 damage to any target. Forest({T}: Add {G}.) Inferno Titan{4}{R}{R}{R}: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets. 6/6 Troop of Ponies{2}{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. 2/1 Oliphaunt{5}{R}Trample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 6/4 Olog-hai Crusher{3}{R}Trample
This creature can't block unless you control a Goblin or Orc. 4/4 Rage into the Valley{2}{B}You draw a card and lose 1 life.
Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) The Great Goblin{1}{B/R}{B/R}Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. 3/2 Orcish Siegemaster{2}{R}Trample
Other Orcs and Goblins you control have trample.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/5 Smite the Deathless{1}{R}Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. Thorin Oakenshield{R}{W}Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}. 3/2 Gandalf, Spark Starter{4}{R}{R}Reach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. 4/3 Celeborn the Wise{3}{G}Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way. 3/3 Glamdring, Foe-hammer // Gleam of Death{3}{U}Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.) Elvish Archdruid{1}{G}{G}Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control. 2/2 Glamdring, Foe-hammer // Gleam of Death{2}Instant and sorcery spells you cast cost {X} less to cast, where X is equipped creature's power.
Equip {2} Elvish Mystic{G}{T}: Add {G}. 1/1 The Eagles Are Coming!{1}{W}Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. Elvish Visionary{1}{G}When this creature enters, draw a card. 1/1 Dreaded Bat-Cloud{4}{B}This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch 4/2 The Lonely Mountain({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Galadhrim Guide{3}{G}When this creature enters, scry 2. 3/4 Chief Warg's Company{1}{B}{G}Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token. 5/3 Gift of Strands{3}{G}Flash
Enchant creature
When this Aura enters, scry 2.
Enchanted creature gets +3/+3. Thorin's Last Stand{2}{W}{W}Choose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target artifact or enchantment. You gain 2 life. Lothlórien Lookout{1}{G}Whenever this creature attacks, scry 1. 1/3 Bard's Company{2}{W}{U}You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 2/3 Mirkwood Elk{5}{G}Trample
Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. 6/6 Wayfarer's Bauble{1}{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Bolg's Company{B}{R}This creature has haste as long as you control another Goblin.
{T}, Sacrifice another Goblin: Add {B}{R}. 2/2
Improvised Club deals 4 damage to any target. Forest({T}: Add {G}.) Inferno Titan{4}{R}{R}{R}: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets. 6/6 Troop of Ponies{2}{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. 2/1 Oliphaunt{5}{R}Trample
Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn.
Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 6/4 Olog-hai Crusher{3}{R}Trample
This creature can't block unless you control a Goblin or Orc. 4/4 Rage into the Valley{2}{B}You draw a card and lose 1 life.
Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) The Great Goblin{1}{B/R}{B/R}Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent.
Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn. 3/2 Orcish Siegemaster{2}{R}Trample
Other Orcs and Goblins you control have trample.
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control. 0/5 Smite the Deathless{1}{R}Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead. Thorin Oakenshield{R}{W}Trample
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, artifacts and creatures you control have ward {1}. 3/2 Gandalf, Spark Starter{4}{R}{R}Reach
When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets. 4/3 Celeborn the Wise{3}{G}Whenever you attack with one or more Elves, scry 1.
Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way. 3/3 Glamdring, Foe-hammer // Gleam of Death{3}{U}Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.) Elvish Archdruid{1}{G}{G}Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control. 2/2 Glamdring, Foe-hammer // Gleam of Death{2}Instant and sorcery spells you cast cost {X} less to cast, where X is equipped creature's power.
Equip {2} Elvish Mystic{G}{T}: Add {G}. 1/1 The Eagles Are Coming!{1}{W}Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way. Elvish Visionary{1}{G}When this creature enters, draw a card. 1/1 Dreaded Bat-Cloud{4}{B}This spell costs {3} less to cast if a creature died this turn.
Flying, deathtouch 4/2 The Lonely Mountain({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Galadhrim Guide{3}{G}When this creature enters, scry 2. 3/4 Chief Warg's Company{1}{B}{G}Trample
This creature can't attack unless you control two or more other Wolves.
At the beginning of your upkeep, create a 2/2 green Wolf creature token. 5/3 Gift of Strands{3}{G}Flash
Enchant creature
When this Aura enters, scry 2.
Enchanted creature gets +3/+3. Thorin's Last Stand{2}{W}{W}Choose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target artifact or enchantment. You gain 2 life. Lothlórien Lookout{1}{G}Whenever this creature attacks, scry 1. 1/3 Bard's Company{2}{W}{U}You may cast this spell as though it had flash if you control a Human.
Other creatures you control get +1/+1.
Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 2/3 Mirkwood Elk{5}{G}Trample
Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power. 6/6 Wayfarer's Bauble{1}{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Bolg's Company{B}{R}This creature has haste as long as you control another Goblin.
{T}, Sacrifice another Goblin: Add {B}{R}. 2/2