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Showing 32 cards (page 51 of 3929).
Rogue's Passage{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn. Dáin's Company{R}{W}This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2 Thranduil's Company{2}{G}{U}As long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. 3/4 Belladonna Took{1}{W}Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. 2/2 Bofur, Reliable Guardian // Concerted Care{W}Lifelink 1/1 Bofur, Reliable Guardian // Concerted Care{1}{W}Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) Iron Hills Blacksmith{1}{W}Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. 1/1 The Queen of Dale{1}{W}Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 2/1 Bilbo, Luckwearer // Burglar's Plot{4}{U}Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.) Bilbo, Luckwearer // Burglar's Plot{1}{U}Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. 1/1 Bilbo, Thief in the Night{1}{U}Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. 2/2 Fateful Discovery{3}{U}{U}Whenever an artifact you control enters, draw a card. Most Decrepit Old Bird // Speak Secrets{U}Flying
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard. 1/1 Most Decrepit Old Bird // Speak Secrets{1}{U}Mill four cards, then put an instant or sorcery card from among them into your hand. Azog, Moria's Ruin{2}{B}When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) 1/3 Great Ugly-Looking Goblin // Clap! Snap!{5}{B}Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.) 4/4 Great Ugly-Looking Goblin // Clap! Snap!{1}{B}Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.) Head of the Hunt{2}{B}{B}Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. 4/3 Desert Were-Worm{4}{R}{R}This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. 0/5 Desolation of Smaug{2}{R}{R}Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. Glóin the Mighty // Easy Pickings{3}{R}At the beginning of your first main phase, add {R}{R}. 4/3 Glóin the Mighty // Easy Pickings{2}{R}Easy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.) Last Light of Durin's Day{1}{R}Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Smaug the Magnificent{2}{R}{R}Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token. 4/3 Beorn the Fierce{3}{G}{G}Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. 6/6 Dancing from Dark to Dawn{3}{G}{G}Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. The Notary Hobbits{3}{G}{G}When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control. 1/1 Thranduil, Sindarin Liege // Silvan Rally{1}{G/U}{G/U}Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.) Thranduil, Sindarin Liege // Silvan Rally{2}{G/U}{G/U}Other Elves you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. 2/3 The Arkenstone // Seek the Heart{2}{W}Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.) The Arkenstone // Seek the Heart{5}Creatures you control get +1/+1.
At the beginning of your end step, draw a card. My Precious // Allure of Power{3}Equipped creature has hexproof and can't be blocked.
Equip—{2}, Pay 2 life.
{4}, {T}: Target creature can't be blocked this turn. Dáin's Company{R}{W}This creature has lifelink as long as you control another Dwarf.
When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 2/2 Thranduil's Company{2}{G}{U}As long as you control another Elf, you may play an additional land on each of your turns.
Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn. 3/4 Belladonna Took{1}{W}Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. 2/2 Bofur, Reliable Guardian // Concerted Care{W}Lifelink 1/1 Bofur, Reliable Guardian // Concerted Care{1}{W}Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) Iron Hills Blacksmith{1}{W}Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. 1/1 The Queen of Dale{1}{W}Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 2/1 Bilbo, Luckwearer // Burglar's Plot{4}{U}Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.) Bilbo, Luckwearer // Burglar's Plot{1}{U}Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. 1/1 Bilbo, Thief in the Night{1}{U}Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. 2/2 Fateful Discovery{3}{U}{U}Whenever an artifact you control enters, draw a card. Most Decrepit Old Bird // Speak Secrets{U}Flying
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard. 1/1 Most Decrepit Old Bird // Speak Secrets{1}{U}Mill four cards, then put an instant or sorcery card from among them into your hand. Azog, Moria's Ruin{2}{B}When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) 1/3 Great Ugly-Looking Goblin // Clap! Snap!{5}{B}Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.) 4/4 Great Ugly-Looking Goblin // Clap! Snap!{1}{B}Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.) Head of the Hunt{2}{B}{B}Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. 4/3 Desert Were-Worm{4}{R}{R}This creature gets +2/+0 for each Mountain you control.
Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase. 0/5 Desolation of Smaug{2}{R}{R}Desolation of Smaug deals 3 damage to each non-Dragon creature.
Add four mana in any combination of colors. Spend this mana only to cast Dragon spells. Glóin the Mighty // Easy Pickings{3}{R}At the beginning of your first main phase, add {R}{R}. 4/3 Glóin the Mighty // Easy Pickings{2}{R}Easy Pickings deals 1 damage to each creature your opponents control. (Then exile this card. You may cast the creature later from exile.) Last Light of Durin's Day{1}{R}Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Smaug the Magnificent{2}{R}{R}Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token. 4/3 Beorn the Fierce{3}{G}{G}Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards. 6/6 Dancing from Dark to Dawn{3}{G}{G}Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token. The Notary Hobbits{3}{G}{G}When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control. 1/1 Thranduil, Sindarin Liege // Silvan Rally{1}{G/U}{G/U}Mill four cards, then put up to two land cards from among them into your hand. (Then exile this card. You may cast the creature later from exile.) Thranduil, Sindarin Liege // Silvan Rally{2}{G/U}{G/U}Other Elves you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token. 2/3 The Arkenstone // Seek the Heart{2}{W}Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.) The Arkenstone // Seek the Heart{5}Creatures you control get +1/+1.
At the beginning of your end step, draw a card. My Precious // Allure of Power{3}Equipped creature has hexproof and can't be blocked.
Equip—{2}, Pay 2 life.