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Showing 32 cards (page 52 of 3929).

My Precious // Allure of Power{1}{B}Instant — AdventureAs an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Orcrist, Goblin-cleaver{3}Legendary Artifact — EquipmentEquipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Sting, Bilbo's Sword{2}Legendary Artifact — EquipmentFlash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3}
Elven PassageLand{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Gleaming Splendor{1}{W}EnchantmentWhenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
The Lord of the Eagles{7}{U}{U}Legendary Creature — Bird NobleFlash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
8/8
Gollum, Riddle Master{1}{B}Legendary Creature — Halfling HorrorAs Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
3/1
Gandalf, Goblins' Bane // Flameshape{2}{R}Legendary Creature — Avatar WizardWhenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. 2/3 Gandalf, Goblins' Bane // Flameshape{1}{R}Sorcery — AdventureLook at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard. Thorin, Mountain-king{3}{R}Legendary Creature — Dwarf NobleTrample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
3/4
Bard, King of Dale{4}{W}{U}Legendary Creature — Human Noble ArcherReach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
3/5
Smaug, Wicked Worm{3}{B}{R}Legendary Creature — DragonFlying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
5/5
Thranduil, the Elvenking{2}{B}{G}{U}Legendary Creature — Elf NobleThranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
5/6
The Arkenstone // Seek the Heart{2}{W}Sorcery — AdventureSearch your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.) The Arkenstone // Seek the Heart{5}Legendary ArtifactCreatures you control get +1/+1.
At the beginning of your end step, draw a card.
The Lonely MountainLand — Mountain({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Smaug the Magnificent{2}{R}{R}Legendary Creature — DragonFlying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
4/3
Belladonna Took{1}{W}Legendary Creature — Halfling CitizenWhenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. 2/2 Bofur, Reliable Guardian // Concerted Care{W}Legendary Creature — Dwarf ScoutLifelink 1/1 Bofur, Reliable Guardian // Concerted Care{1}{W}Instant — AdventureTarget artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) Iron Hills Blacksmith{1}{W}Creature — Dwarf ArtificerDouble strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
1/1
The Queen of Dale{1}{W}Legendary Creature — Human NobleWhenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 2/1 Bilbo, Luckwearer // Burglar's Plot{4}{U}Sorcery — AdventureExchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.) Bilbo, Luckwearer // Burglar's Plot{1}{U}Legendary Creature — Halfling RogueBilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
1/1
Bilbo, Thief in the Night{1}{U}Legendary Creature — Halfling RogueSpells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
2/2
Fateful Discovery{3}{U}{U}EnchantmentWhenever an artifact you control enters, draw a card. Most Decrepit Old Bird // Speak Secrets{1}{U}Sorcery — AdventureMill four cards, then put an instant or sorcery card from among them into your hand. Most Decrepit Old Bird // Speak Secrets{U}Creature — BirdFlying
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
1/1
Azog, Moria's Ruin{2}{B}Legendary Creature — Goblin SoldierWhen Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) 1/3 Great Ugly-Looking Goblin // Clap! Snap!{5}{B}Creature — Goblin SoldierEach creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.) 4/4 Great Ugly-Looking Goblin // Clap! Snap!{1}{B}Sorcery — AdventureAmass Goblins 2. (Then exile this card. You may cast the creature later from exile.) Head of the Hunt{2}{B}{B}Creature — WolfFlash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
4/3