Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 52 of 3929).
My Precious // Allure of Power{1}{B}As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. Orcrist, Goblin-cleaver{3}Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3} Sting, Bilbo's Sword{2}Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3} Elven Passage{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Gleaming Splendor{1}{W}Whenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card. The Lord of the Eagles{7}{U}{U}Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying 8/8 Gollum, Riddle Master{1}{B}As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card. 3/1 Gandalf, Goblins' Bane // Flameshape{2}{R}Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. 2/3 Gandalf, Goblins' Bane // Flameshape{1}{R}Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard. Thorin, Mountain-king{3}{R}Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. 3/4 Bard, King of Dale{4}{W}{U}Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead. 3/5 Smaug, Wicked Worm{3}{B}{R}Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. 5/5 Thranduil, the Elvenking{2}{B}{G}{U}Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card. 5/6 The Arkenstone // Seek the Heart{2}{W}Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.) The Arkenstone // Seek the Heart{5}Creatures you control get +1/+1.
At the beginning of your end step, draw a card. The Lonely Mountain({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Smaug the Magnificent{2}{R}{R}Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token. 4/3 Belladonna Took{1}{W}Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. 2/2 Bofur, Reliable Guardian // Concerted Care{W}Lifelink 1/1 Bofur, Reliable Guardian // Concerted Care{1}{W}Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) Iron Hills Blacksmith{1}{W}Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. 1/1 The Queen of Dale{1}{W}Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 2/1 Bilbo, Luckwearer // Burglar's Plot{4}{U}Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.) Bilbo, Luckwearer // Burglar's Plot{1}{U}Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. 1/1 Bilbo, Thief in the Night{1}{U}Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. 2/2 Fateful Discovery{3}{U}{U}Whenever an artifact you control enters, draw a card. Most Decrepit Old Bird // Speak Secrets{1}{U}Mill four cards, then put an instant or sorcery card from among them into your hand. Most Decrepit Old Bird // Speak Secrets{U}Flying
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard. 1/1 Azog, Moria's Ruin{2}{B}When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) 1/3 Great Ugly-Looking Goblin // Clap! Snap!{5}{B}Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.) 4/4 Great Ugly-Looking Goblin // Clap! Snap!{1}{B}Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.) Head of the Hunt{2}{B}{B}Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. 4/3
Draw two cards. Orcrist, Goblin-cleaver{3}Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3} Sting, Bilbo's Sword{2}Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Equip {3} Elven Passage{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.) Gleaming Splendor{1}{W}Whenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card. The Lord of the Eagles{7}{U}{U}Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying 8/8 Gollum, Riddle Master{1}{B}As Gollum enters, choose odd or even. (Zero is even.)
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card. 3/1 Gandalf, Goblins' Bane // Flameshape{2}{R}Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent. 2/3 Gandalf, Goblins' Bane // Flameshape{1}{R}Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard. Thorin, Mountain-king{3}{R}Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature. 3/4 Bard, King of Dale{4}{W}{U}Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead. 3/5 Smaug, Wicked Worm{3}{B}{R}Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life. 5/5 Thranduil, the Elvenking{2}{B}{G}{U}Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card. 5/6 The Arkenstone // Seek the Heart{2}{W}Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. (Then exile this card. You may cast the artifact later from exile.) The Arkenstone // Seek the Heart{5}Creatures you control get +1/+1.
At the beginning of your end step, draw a card. The Lonely Mountain({T}: Add {R}.)
This land enters tapped unless you control an Equipment.
{4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery. Smaug the Magnificent{2}{R}{R}Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token. 4/3 Belladonna Took{1}{W}Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control. 2/2 Bofur, Reliable Guardian // Concerted Care{W}Lifelink 1/1 Bofur, Reliable Guardian // Concerted Care{1}{W}Target artifact or creature you control gains hexproof and indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) Iron Hills Blacksmith{1}{W}Double strike
When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. 1/1 The Queen of Dale{1}{W}Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) 2/1 Bilbo, Luckwearer // Burglar's Plot{4}{U}Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.) Bilbo, Luckwearer // Burglar's Plot{1}{U}Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card. 1/1 Bilbo, Thief in the Night{1}{U}Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. 2/2 Fateful Discovery{3}{U}{U}Whenever an artifact you control enters, draw a card. Most Decrepit Old Bird // Speak Secrets{1}{U}Mill four cards, then put an instant or sorcery card from among them into your hand. Most Decrepit Old Bird // Speak Secrets{U}Flying
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard. 1/1 Azog, Moria's Ruin{2}{B}When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.) 1/3 Great Ugly-Looking Goblin // Clap! Snap!{5}{B}Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.) 4/4 Great Ugly-Looking Goblin // Clap! Snap!{1}{B}Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.) Head of the Hunt{2}{B}{B}Flash
If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token. 4/3