Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 64 of 3929).
Kree Sentinel{4}{R}Reach
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 5/5 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Lightning Strike{1}{R}Lightning Strike deals 3 damage to any target. Promise of Loyalty{4}{W}Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Loki Laufeyson{1}{R}{1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 2/1 Machinesmith Automaton{2}{R}Trample
Whenever another artifact you control enters, put a +1/+1 counter on this creature. 2/2 Tragic Arrogance{3}{W}{W}For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Misty Knight, Hero for Hire{1}{R}{2}, {T}, Discard a card: Draw a card for each card you've discarded this turn. 3/1 Valorous Stance{1}{W}Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater. Mjölnir, Hammer of Thor{3}{R}When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
{2}{R}, Discard this card: It deals 2 damage to each creature. Vanquish the Horde{6}{W}{W}This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures. Arcane Denial{1}{U}Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep. Photon Blast Barrage{X}{R}{R}When you cast this spell, copy it X times. You may choose new targets for the copies.
Photon Blast Barrage deals 1 damage to target creature. Chameleon, Master of Disguise{3}{U}You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.) 2/3 Quicksilver, Brash Blur{R}If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 1/1 Deep Analysis{3}{U}Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Red Hulk{4}{R}{R}Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. 6/7 Kindred Discovery{3}{U}{U}As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card. Repulsor Blast{3}{R}Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller. The Scarlet Witch{2}{R}Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power. 2/3 Propaganda{2}{U}Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Quantum Misalignment{4}{U}Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Speed, Young Avenger{1}{R}Haste
Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. 2/2 Stark Industries Executive{R}{2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 1/2 Reconnaissance Mission{2}{U}{U}Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.) Recurring Insight{4}{U}{U}Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Super Speed{R}Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste. Team Tactics{1}{R}Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. Black Market Connections{2}{B}At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.) Thor, God of Thunder{3}{R}{R}Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. 5/5 Kindred Dominance{5}{B}{B}Choose a creature type. Destroy all creatures that aren't of the chosen type.
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 5/5 Path to Exile{W}Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. Lightning Strike{1}{R}Lightning Strike deals 3 damage to any target. Promise of Loyalty{4}{W}Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. Swords to Plowshares{W}Exile target creature. Its controller gains life equal to its power. Loki Laufeyson{1}{R}{1}, {T}: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up — {4}{R}: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 2/1 Machinesmith Automaton{2}{R}Trample
Whenever another artifact you control enters, put a +1/+1 counter on this creature. 2/2 Tragic Arrogance{3}{W}{W}For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control. Misty Knight, Hero for Hire{1}{R}{2}, {T}, Discard a card: Draw a card for each card you've discarded this turn. 3/1 Valorous Stance{1}{W}Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater. Mjölnir, Hammer of Thor{3}{R}When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
{2}{R}, Discard this card: It deals 2 damage to each creature. Vanquish the Horde{6}{W}{W}This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures. Arcane Denial{1}{U}Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep. Photon Blast Barrage{X}{R}{R}When you cast this spell, copy it X times. You may choose new targets for the copies.
Photon Blast Barrage deals 1 damage to target creature. Chameleon, Master of Disguise{3}{U}You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.) 2/3 Quicksilver, Brash Blur{R}If Quicksilver, Brash Blur is in your opening hand, you may begin the game with him on the battlefield.
Haste
Power-up — {4}{R}: Put a +1/+1 counter and a double strike counter on Quicksilver. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 1/1 Deep Analysis{3}{U}Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) Red Hulk{4}{R}{R}Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. 6/7 Kindred Discovery{3}{U}{U}As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card. Repulsor Blast{3}{R}Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 2 or more.)
Repulsor Blast deals 5 damage to target creature. If this spell was cast using teamwork, it also deals 2 damage to that creature's controller. The Scarlet Witch{2}{R}Instant and sorcery spells you cast with mana value 4 or greater cost {X} less to cast, where X is The Scarlet Witch's power. 2/3 Propaganda{2}{U}Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. Quantum Misalignment{4}{U}Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Speed, Young Avenger{1}{R}Haste
Whenever you cast a noncreature spell, you may pay {1}. When you do, target creature with haste can't be blocked this turn except by creatures with haste. 2/2 Stark Industries Executive{R}{2}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 1/2 Reconnaissance Mission{2}{U}{U}Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.) Recurring Insight{4}{U}{U}Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Super Speed{R}Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0 and has haste. Team Tactics{1}{R}Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 1 or more.)
Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. Black Market Connections{2}{B}At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.) Thor, God of Thunder{3}{R}{R}Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. 5/5 Kindred Dominance{5}{B}{B}Choose a creature type. Destroy all creatures that aren't of the chosen type.