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Magic the Gathering Cards

Showing 32 cards (page 68 of 3929).

Avengers: Under Siege{2}{B}{R}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
Meteor Golem{7}Artifact Creature — GolemWhen this creature enters, destroy target nonland permanent an opponent controls. 3/3 Beast, Erudite Aerialist{3}{G/U}Legendary Creature — Mutant Scientist HeroAs long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
Whenever Beast deals combat damage to a player, draw a card.
3/3
Mirage Mirror{3}Artifact{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn. Patchwork Banner{3}ArtifactAs this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{T}: Add one mana of any color.
Black Panther, Vanguard{2}{G}{W}Legendary Creature — Human Warrior HeroWhenever another nontoken Hero you control enters, choose one —
• Create a 1/1 white Soldier creature token.
• Creatures you control get +1/+1 until end of turn.
4/4
Black Widow, Double Agent{1}{W}{B}Legendary Creature — Human Hero VillainDeathtouch
Whenever a creature you control attacks alone, it gains first strike and menace until end of turn. (It can't be blocked except by two or more creatures.)
3/2
Progenitor's Icon{3}ArtifactAs this artifact enters, choose a creature type.
{T}: Add one mana of any color.
{T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Bullseye, Death Dealer{2}{B/R}Legendary Creature — Human Assassin VillainWhen Bullseye enters, you may sacrifice an artifact or discard a nonland card. When you do, Bullseye deals 2 damage to any target.
{3}, {T}, Sacrifice an artifact or discard a nonland card: Bullseye deals 2 damage to any target.
2/3
Relic of Legends{3}Artifact{T}: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Captain America, Living Legend{1}{W}{U}Legendary Creature — Human Soldier HeroVigilance
Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
3/4
Skullclamp{1}Artifact — EquipmentEquipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Sol Ring{1}Artifact{T}: Add {C}{C}. Cloak and Dagger, Entwined{1}{W}{B}Legendary Creature — Human HeroDeathtouch, lifelink
When Cloak and Dagger enter, choose target opponent and up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield.
2/2
Sol Ring{1}Artifact{T}: Add {C}{C}. The Coming of Galactus{2}{B}{B}{G}Enchantment — Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Destroy up to one target nonland permanent.
II, III — Each opponent loses 2 life.
IV — Create Galactus, a legendary 16/16 black Elder Alien creature token with flying, trample, and "Whenever Galactus attacks, destroy target land."
Daredevil, Man Without Fear{2}{R}{W}Legendary Creature — Human HeroVigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
3/4
Sol Ring{1}Artifact{T}: Add {C}{C}. Ghost, Spectral Saboteur{2}{U/B}Legendary Creature — Human Rogue VillainFlash
Intangibility — Ghost can't be blocked.
2/2
Sol Ring{1}Artifact{T}: Add {C}{C}. Solemn Simulacrum{4}Artifact Creature — GolemWhen this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Hulk, Gamma Goliath{3}{R}{G}Legendary Creature — Gamma Berserker HeroReach, trample
Power-up abilities of other creatures you control cost {3} less to activate.
Power-up — {6}{R}{G}: Put five +1/+1 counters on Hulk. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
6/5
Iron Man, Master of Machines{2}{U}{R}Legendary Artifact Creature — Human HeroFlying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
1/4
Swiftfoot Boots{2}Artifact — EquipmentEquipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Talisman of Conviction{2}Artifact{T}: Add {C}.
{T}: Add {R} or {W}. This artifact deals 1 damage to you.
Kang, Temporal Tyrant{2}{U}{B}Legendary Creature — Human VillainWhenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
3/4
Killmonger, Scourge of Wakanda{2}{B}{G}Legendary Creature — Human Mercenary VillainWhen Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
3/3
Talisman of Creativity{2}Artifact{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
King T'Challa // Black Panther, Hope Enduring{4}{W}{U}Legendary Creature — Human Warrior HeroFlash
Double strike
Prevent all damage that would be dealt to Black Panther.
Whenever Black Panther deals combat damage to a player, draw a card.
3/3
King T'Challa // Black Panther, Hope Enduring Card ImageFlip Card
King T'Challa // Black Panther, Hope Enduring{1}{W}{U}Legendary Creature — Human Noble HeroFlash
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery.
3/2
King T'Challa // Black Panther, Hope Enduring Card ImageFlip Card
Talisman of Dominance{2}Artifact{T}: Add {C}.
{T}: Add {U} or {B}. This artifact deals 1 damage to you.
Talisman of Indulgence{2}Artifact{T}: Add {C}.
{T}: Add {B} or {R}. This artifact deals 1 damage to you.