Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 65 of 3929).
Lethal Scheme{2}{B}{B}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Truck Toss{2}{R}{R}This spell costs {2} less to cast if you control a Vehicle.
Truck Toss deals 4 damage to any target. Vision of Love{1}{R}You may sacrifice an artifact or discard a card. If you do, draw two cards. Night's Whisper{1}{B}You draw two cards and lose 2 life. Volcanic Villain{2}{R}Haste
Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 3/2 Syphon Mind{3}{B}Each other player discards a card. You draw a card for each card discarded this way. Tombstone, Career Criminal{2}{B}When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost {1} less to cast. 2/2 Wonder Man, Hollywood Hero{3}{R}{R}Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.) 4/4 Ant-Man's Army{2}{G}When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Toxic Deluge{2}{B}As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn. Withering Torment{2}{B}Destroy target creature or enchantment. You lose 2 life. Call Damage Control{1}{G}Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card. Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Claim the Kingdom{1}{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. Chaos Warp{2}{R}The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Doc Samson, Super Psychiatrist{4}{G}If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
{T}: Add X mana of any one color, where X is Doc Samson's power. 3/6 Into the Time Vortex{4}{R}Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Earth's Mightiest Heroes{4}{G}{G}Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. Epic Fight{2}{G}Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls. Seize the Day{3}{R}Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Superior Foes of Spider-Man{2}{R}Trample
Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature. 3/3 Giant Growth{G}Target creature gets +3/+3 until end of turn. Go Nuts!{G}Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls. Vandalblast{R}Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Beast Within{2}{G}Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Guerrilla Gorilla{1}{G}Reach
Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery. 2/2 Birds of Paradise{G}Flying
{T}: Add one mana of any color. 0/1 Hellcat, Undying Vigilante{G}{G}Haste
When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste. 2/2 Conduit of Worlds{2}{G}{G}You may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery. Hercules, Prince of Power{2}{G}Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 3/3 Heroic Feast{2}{G}When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Truck Toss{2}{R}{R}This spell costs {2} less to cast if you control a Vehicle.
Truck Toss deals 4 damage to any target. Vision of Love{1}{R}You may sacrifice an artifact or discard a card. If you do, draw two cards. Night's Whisper{1}{B}You draw two cards and lose 2 life. Volcanic Villain{2}{R}Haste
Power-up — {5}{R}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 3/2 Syphon Mind{3}{B}Each other player discards a card. You draw a card for each card discarded this way. Tombstone, Career Criminal{2}{B}When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost {1} less to cast. 2/2 Wonder Man, Hollywood Hero{3}{R}{R}Flying
Each power-up ability of permanents you control can be activated an additional time.
Power-up — {5}{R}{R}: Put two +1/+1 counters on Wonder Man. (Activate each power-up ability only . . . once? Reduce the cost by his mana cost if he entered this turn.) 4/4 Ant-Man's Army{2}{G}When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 3/2 Toxic Deluge{2}{B}As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn. Withering Torment{2}{B}Destroy target creature or enchantment. You lose 2 life. Call Damage Control{1}{G}Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card. Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Claim the Kingdom{1}{G}Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. Chaos Warp{2}{R}The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Doc Samson, Super Psychiatrist{4}{G}If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
{T}: Add X mana of any one color, where X is Doc Samson's power. 3/6 Into the Time Vortex{4}{R}Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Earth's Mightiest Heroes{4}{G}{G}Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. Epic Fight{2}{G}Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls. Seize the Day{3}{R}Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Superior Foes of Spider-Man{2}{R}Trample
Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature. 3/3 Giant Growth{G}Target creature gets +3/+3 until end of turn. Go Nuts!{G}Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls. Vandalblast{R}Destroy target artifact you don't control.
Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") Beast Within{2}{G}Destroy target permanent. Its controller creates a 3/3 green Beast creature token. Guerrilla Gorilla{1}{G}Reach
Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery. 2/2 Birds of Paradise{G}Flying
{T}: Add one mana of any color. 0/1 Hellcat, Undying Vigilante{G}{G}Haste
When Hellcat dies, return her to the battlefield under her owner's control with a +1/+1 counter on her. She loses all abilities and gains haste. 2/2 Conduit of Worlds{2}{G}{G}You may play lands from your graveyard.
{T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery. Hercules, Prince of Power{2}{G}Power-up — {4}{G}: Put a +1/+1 counter on Hercules. He gains vigilance, indestructible, and haste until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 3/3 Heroic Feast{2}{G}When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them. Cultivate{2}{G}Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.