Magic the Gathering
Welcome to the Magic the Gathering realm!
25
Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 66 of 3929).
Hulkling, Burgeoning Bruiser{2}{G}Vigilance
Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling. 2/3 Farseek{1}{G}Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Ka-Zar of the Savage Land{4}{G}You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu." 3/2 Greater Good{2}{G}{G}Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Harmonize{2}{G}{G}Draw three cards. Knight of Wundagore{1}{G}Trample
Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn. 2/1 Mister Hyde, Monster Within{2}{G}At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on Mister Hyde.
• Remove a counter from a creature you control. If you do, draw a card. 2/2 Loyal Guardian{4}{G}Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4 Mole Man, Moloid Master{2}{G}You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." 1/1 Nature's Lore{1}{G}Search your library for a Forest card, put that card onto the battlefield, then shuffle. Overwhelming Stampede{3}{G}{G}Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Pet Avengers{3}{G}Reach
Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 4/4 Path of Discovery{3}{G}Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) Powerful Broker{2}{G}{T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery. 3/3 Terramorph{3}{G}Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Punishing Punch{2}{G}This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
Target creature you control deals damage equal to twice its power to target creature an opponent controls. Three Visits{1}{G}Search your library for a Forest card, put it onto the battlefield, then shuffle. Rapid Rescue{G}Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) Reptil, Dinomorpher{G}Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains reach and vigilance.
Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample. 1/2 Bedevil{B}{B}{R}Destroy target artifact, creature, or planeswalker. Expressive Iteration{U}{R}Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Restorative Technique{2}{G}Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. Galvanic Iteration{U}{R}When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rick Jones, Destined Sidekick{G}{3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) 0/3 Hull Breach{R}{G}Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment. Savage Land Dinosaur{4}{G}{G}Trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 7/6 Prowler, Clawed Thief{1}{U}{B}Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/3 Serpent Specialist{G}Deathtouch
Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 1/1 Shang-Chi, Master of Kung Fu{1}{G}You may activate abilities of creatures you control as though those creatures had haste.
{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. 2/2 Rip Apart{R}{W}Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment. She-Hulk, Jade Defender{3}{G}Reach, trample
Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) 4/4 Taunt from the Rampart{3}{R}{W}Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever another creature you control enters, if it has greater power or toughness than Hulkling, put a +1/+1 counter on Hulkling. 2/3 Farseek{1}{G}Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Ka-Zar of the Savage Land{4}{G}You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu." 3/2 Greater Good{2}{G}{G}Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. Harmonize{2}{G}{G}Draw three cards. Knight of Wundagore{1}{G}Trample
Whenever you put a +1/+1 counter on another creature, put a +1/+1 counter on this creature. This ability triggers only once each turn. 2/1 Mister Hyde, Monster Within{2}{G}At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on Mister Hyde.
• Remove a counter from a creature you control. If you do, draw a card. 2/2 Loyal Guardian{4}{G}Trample
Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control. 4/4 Mole Man, Moloid Master{2}{G}You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card." 1/1 Nature's Lore{1}{G}Search your library for a Forest card, put that card onto the battlefield, then shuffle. Overwhelming Stampede{3}{G}{G}Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. Pet Avengers{3}{G}Reach
Power-up — {6}{G}: Put a +1/+1 counter on this creature and create a 3/2 white Hero creature token with vigilance. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 4/4 Path of Discovery{3}{G}Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) Powerful Broker{2}{G}{T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery. 3/3 Terramorph{3}{G}Search your library for a basic land card, put it onto the battlefield, then shuffle.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Punishing Punch{2}{G}This spell costs {2} less to cast if there are two or more creature cards in your graveyard.
Target creature you control deals damage equal to twice its power to target creature an opponent controls. Three Visits{1}{G}Search your library for a Forest card, put it onto the battlefield, then shuffle. Rapid Rescue{G}Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) Reptil, Dinomorpher{G}Brontosaurus — {3}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 3/5 and gains reach and vigilance.
Tyrannosaurus Rex — {6}: Until end of turn, Reptil becomes a Dinosaur Hero with base power and toughness 6/6 and gains trample. 1/2 Bedevil{B}{B}{R}Destroy target artifact, creature, or planeswalker. Expressive Iteration{U}{R}Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. Restorative Technique{2}{G}Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. Galvanic Iteration{U}{R}When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) Rick Jones, Destined Sidekick{G}{3}, {T}: Mill four cards. You may put a Hero or enchantment card from among those cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.) 0/3 Hull Breach{R}{G}Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment. Savage Land Dinosaur{4}{G}{G}Trample
Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) 7/6 Prowler, Clawed Thief{1}{U}{B}Menace (This creature can't be blocked except by two or more creatures.)
Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/3 Serpent Specialist{G}Deathtouch
Power-up — {3}{G}: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.) 1/1 Shang-Chi, Master of Kung Fu{1}{G}You may activate abilities of creatures you control as though those creatures had haste.
{T}: Add two mana of any one color. Spend this mana only to activate abilities of creature sources. 2/2 Rip Apart{R}{W}Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment. She-Hulk, Jade Defender{3}{G}Reach, trample
Power-up — {4}{G}{G}: Destroy up to one target artifact or enchantment. Put a +1/+1 counter on She-Hulk. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) 4/4 Taunt from the Rampart{3}{R}{W}Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)