Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 69 of 3929).
The Kingpin of Crime{1}{W}{B}Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. 1/5 Madame Hydra{2}{B}{R}Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 2/3 Talisman of Progress{2}{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you. The Mighty Thor, Jane Foster{1}{W}{U}Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card. 3/3 Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Tome of Legends{2}This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
{1}, {T}, Remove a page counter from this artifact: Draw a card. Moon Girl and Devil Dinosaur{1}{G}{U}Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. 2/2 The Ruinous Wrecking Crew{X}{B}{R}The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
When The Ruinous Wrecking Crew enters, choose up to X —
• Discard a card, then draw a card.
• Target opponent loses 2 life.
• Destroy target token.
• Each player sacrifices a creature of their choice. 2/2 Trading Post{4}{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card. Whispersilk Cloak{3}Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2} Scientist Supreme of A.I.M.{U}{B}Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) 2/2 Bountiful PromenadeThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}. The Serpent Society{1}{B}{G}Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. 3/4 Canopy Vista({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands. Speedball, New Warrior{2}{U/R}Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. 2/2 Spider-Man, To the Rescue{2}{G/W}Flash
Reach, vigilance
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 Canyon Slough({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Choked EstuaryAs this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}. Spider-Woman, Secret Agent{3}{W/U}Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. 1/4 Storm, Windrider{1}{G}{W}{W}Flying
Creatures with flying can't attack you or block creatures you control.
Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. 4/4 Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands. The Super Hero Civil War{3}{R}{W}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature. Clifftop RetreatThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. Coastal Peak({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Taskmaster, Mercenary Mimic{2}{U}{B}Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. 3/5 Thanos, the Mad Titan{R}{W}{B}Deathtouch, lifelink
Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) 4/4 Command Tower{T}: Add one mana of any color in your commander's color identity. Command Tower{T}: Add one mana of any color in your commander's color identity. Thor Odinson{3}{R}{W}Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) 4/4 Command Tower{T}: Add one mana of any color in your commander's color identity. Titania, Rugged Rumbler{2}{B/G}As an additional cost to cast this spell, discard a card or pay {2}.
Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.) 5/5 Command Tower{T}: Add one mana of any color in your commander's color identity.
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. 1/5 Madame Hydra{2}{B}{R}Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) 2/3 Talisman of Progress{2}{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you. The Mighty Thor, Jane Foster{1}{W}{U}Flying
Whenever The Mighty Thor attacks, exile up to one target nontoken artifact or creature, then return that card to the battlefield tapped under its owner's control.
Whenever an Equipment you control enters, draw a card. 3/3 Thought Vessel{2}You have no maximum hand size.
{T}: Add {C}. Tome of Legends{2}This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
{1}, {T}, Remove a page counter from this artifact: Draw a card. Moon Girl and Devil Dinosaur{1}{G}{U}Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. 2/2 The Ruinous Wrecking Crew{X}{B}{R}The Ruinous Wrecking Crew enters with X +1/+1 counters on it.
When The Ruinous Wrecking Crew enters, choose up to X —
• Discard a card, then draw a card.
• Target opponent loses 2 life.
• Destroy target token.
• Each player sacrifices a creature of their choice. 2/2 Trading Post{4}{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card. Whispersilk Cloak{3}Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip {2} Scientist Supreme of A.I.M.{U}{B}Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.) 2/2 Bountiful PromenadeThis land enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}. The Serpent Society{1}{B}{G}Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice. 3/4 Canopy Vista({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands. Speedball, New Warrior{2}{U/R}Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. 2/2 Spider-Man, To the Rescue{2}{G/W}Flash
Reach, vigilance
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 Canyon Slough({T}: Add {B} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Choked EstuaryAs this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {B}. Spider-Woman, Secret Agent{3}{W/U}Flash
When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. 1/4 Storm, Windrider{1}{G}{W}{W}Flying
Creatures with flying can't attack you or block creatures you control.
Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn. 4/4 Cinder Glade({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands. The Super Hero Civil War{3}{R}{W}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gain control of up to two target creatures with total mana value 6 or less for as long as this Saga remains on the battlefield.
II — Creatures you control get +1/+1 and gain vigilance until end of turn.
III — Target creature you control fights up to one other target creature. Clifftop RetreatThis land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}. Coastal Peak({T}: Add {U} or {R}.)
This land enters tapped.
Cycling {2} ({2}, Discard this card: Draw a card.) Taskmaster, Mercenary Mimic{2}{U}{B}Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature. 3/5 Thanos, the Mad Titan{R}{W}{B}Deathtouch, lifelink
Power-up — {C}{W}{U}{B}{R}{G}: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.) 4/4 Command Tower{T}: Add one mana of any color in your commander's color identity. Command Tower{T}: Add one mana of any color in your commander's color identity. Thor Odinson{3}{R}{W}Flying, vigilance, prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) 4/4 Command Tower{T}: Add one mana of any color in your commander's color identity. Titania, Rugged Rumbler{2}{B/G}As an additional cost to cast this spell, discard a card or pay {2}.
Ward—Discard a card or pay {2}. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card or pays {2}.) 5/5 Command Tower{T}: Add one mana of any color in your commander's color identity.