Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 77 of 3929).
King T'Challa // Black Panther, Hope Enduring{1}{W}{U}Flash
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. 3/2
Flip Card
Damocles Base, Sword of Kang{4}{B}Flying, deathtouch
Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
Crew 3 5/5 Black Widow, Super Spy{1}{B}Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. 2/1 Take Up the Shield{1}{W}Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Endless Ranks of HYDRA{3}{B}For each opponent, you create a 2/1 black Villain creature token with menace.
Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand. The Frightful Four{3}{B}Menace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value. 4/4 Earth's Mightiest Heroes{4}{G}{G}Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. Tony Stark // The Invincible Iron Man{4}{U}{R}Flying, haste
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man. 5/5
Flip Card
Iron Monger, Sadistic Tycoon{2}{B}Flying
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control. 2/2 Tony Stark // The Invincible Iron Man{1}{U}{1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{U}{R}: Transform Tony Stark. Activate only as a sorcery. 1/3
Flip Card
Epic Fight{2}{G}Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls. Kindred Dominance{5}{B}{B}Choose a creature type. Destroy all creatures that aren't of the chosen type. Captain America, Super-Soldier{1}{W}{W}First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. 3/2 Klaw, Master of Sound{2}{B}Deathtouch
Whenever you play a card from exile, Klaw gains indestructible until end of turn.
Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. 3/3 Lethal Scheme{2}{B}{B}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Captain America, Wings of Freedom{2}{W}Flying, first strike, ward {1}
Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. 3/1 Captain Marvel, Earth's Protector{3}{W}{W}Flash
Flying, lifelink
Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) 5/4 Toxic Deluge{2}{B}As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn. Jennifer Walters // The Sensational She-Hulk{1}{W}Your opponents can't cast spells during your turn.
{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. 2/3
Flip Card
Jennifer Walters // The Sensational She-Hulk{3}{G}{W}{W}Reach, trample
Your opponents can't cast spells during your turn.
Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. 6/6
Flip Card
Abomination, World Ravager{7}{R}Menace, trample
Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.) 10/10 Monica Rambeau // Photon, Living Light{2}{W}Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{R}{W}{W}: Transform Monica Rambeau. Activate only as a sorcery. 3/3
Flip Card
Alicia Masters, Skilled Sculptor{1}{R}At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a Treasure token.
Sense the Good — At the beginning of your end step, each player gains control of all creatures they own. 0/4 Monica Rambeau // Photon, Living Light{2}{R}{W}{W}Flying, hexproof, prowess
Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control. 4/4
Flip Card
Batroc the Leaper{1}{R}Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.)
Batroc enters with a +1/+1 counter on him for each time he was kicked.
When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked. 2/2 Nick Fury, Agent of S.H.I.E.L.D.{W}Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 2/1 The Sentry, Golden Guardian{3}{W}Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." 5/5 Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Chaos Warp{2}{R}The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Bruce Banner // The Incredible Hulk{U}{X}{X}, {T}: Draw X cards. Activate only as a sorcery.
{2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery. 1/1
Flip Card
Bruce Banner // The Incredible Hulk{2}{R}{R}{G}{G}Reach, trample
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase. 8/8
Flip Card
Firebird, Blazing Ranger{2}{R}Flying
Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power. 1/3
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. 3/2
Whenever Damocles Base deals combat damage to a player, that player faces a villainous choice — They sacrifice a nontoken creature of their choice, or they lose 2 life and you draw two cards.
Crew 3 5/5 Black Widow, Super Spy{1}{B}Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell. 2/1 Take Up the Shield{1}{W}Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Endless Ranks of HYDRA{3}{B}For each opponent, you create a 2/1 black Villain creature token with menace.
Whenever your commander enters or attacks, you may pay {1}{B}. If you do, return this card from your graveyard to your hand. The Frightful Four{3}{B}Menace
Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value. 4/4 Earth's Mightiest Heroes{4}{G}{G}Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. Tony Stark // The Invincible Iron Man{4}{U}{R}Flying, haste
At the beginning of combat on your turn, you may put an artifact card from your hand onto the battlefield. If it's an Equipment, attach it to The Invincible Iron Man. 5/5
Whenever a creature you control connives, put a +1/+1 counter on each Villain you control. 2/2 Tony Stark // The Invincible Iron Man{1}{U}{1}, {T}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{4}{U}{R}: Transform Tony Stark. Activate only as a sorcery. 1/3
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls. Kindred Dominance{5}{B}{B}Choose a creature type. Destroy all creatures that aren't of the chosen type. Captain America, Super-Soldier{1}{W}{W}First strike
Captain America enters with a shield counter on him. (If he would be dealt damage or destroyed, remove a shield counter from him instead.)
As long as Captain America has a shield counter on him, you and other Heroes you control have hexproof. 3/2 Klaw, Master of Sound{2}{B}Deathtouch
Whenever you play a card from exile, Klaw gains indestructible until end of turn.
Whenever Klaw deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play it for as long as it remains exiled. Mana of any type can be spent to cast a spell this way. 3/3 Lethal Scheme{2}{B}{B}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Captain America, Wings of Freedom{2}{W}Flying, first strike, ward {1}
Whenever Captain America attacks, each other Hero you control gets +X/+X until end of turn, where X is Captain America's toughness. 3/1 Captain Marvel, Earth's Protector{3}{W}{W}Flash
Flying, lifelink
Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) 5/4 Toxic Deluge{2}{B}As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn. Jennifer Walters // The Sensational She-Hulk{1}{W}Your opponents can't cast spells during your turn.
{3}{G}{W}{W}: Transform Jennifer Walters. Activate only as a sorcery. 2/3
Your opponents can't cast spells during your turn.
Whenever a creature you control is dealt damage, you may have The Sensational She-Hulk deal that much damage to any target. Do this only once each turn. 6/6
Mayhem {4}{R} (You may cast this card from your graveyard for {4}{R} if you discarded it this turn. Timing rules still apply.) 10/10 Monica Rambeau // Photon, Living Light{2}{W}Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{R}{W}{W}: Transform Monica Rambeau. Activate only as a sorcery. 3/3
Sense the Good — At the beginning of your end step, each player gains control of all creatures they own. 0/4 Monica Rambeau // Photon, Living Light{2}{R}{W}{W}Flying, hexproof, prowess
Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control. 4/4
Batroc enters with a +1/+1 counter on him for each time he was kicked.
When Batroc enters, he deals damage equal to his power to each of up to X targets, where X is the number of times he was kicked. 2/2 Nick Fury, Agent of S.H.I.E.L.D.{W}Power-up — {W}{U}{B}{R}{G}: Put two +1/+1 counters on Nick Fury, then look at the top seven cards of your library. You may put a Hero, Equipment, or Vehicle card from among them onto the battlefield. If it's a double-faced card, you may transform it. Put the rest on the bottom of your library in a random order. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 2/1 The Sentry, Golden Guardian{3}{W}Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able." 5/5 Blasphemous Act{8}{R}This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature. Chaos Warp{2}{R}The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield. Bruce Banner // The Incredible Hulk{U}{X}{X}, {T}: Draw X cards. Activate only as a sorcery.
{2}{R}{R}{G}{G}: Transform Bruce Banner. Activate only as a sorcery. 1/1
Enrage — Whenever The Incredible Hulk is dealt damage, put a +1/+1 counter on him. If he's attacking, untap him and there is an additional combat phase after this phase. 8/8
Whenever Firebird attacks, other attacking creatures get +X/+0 until end of turn, where X is Firebird's power. 1/3