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Showing 32 cards (page 76 of 3929).

Helmut Zemo, Mastermind{2}{U}Legendary Creature — Human Noble VillainWhenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo. 2/2 HULK SMASH!{1}{R}InstantTeamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls.
Iron Man, Armored Avenger{3}{U}Legendary Artifact Creature — Human HeroFlying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
2/2
Abomination, Terrifying Titan{3}{R/G}Legendary Creature — Gamma VillainTrample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
4/4
Jarvis, Earth's Mightiest Butler{2}{U}Legendary Creature — Human AdvisorWhenever you cast a Hero spell, draw a card. 1/4 Kindred Discovery{3}{U}{U}EnchantmentAs this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Avengers TowerLand{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Spider-Man, To the Rescue{2}{G/W}Legendary Creature — Spider Human HeroFlash
Reach, vigilance
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3/2
Titan of Littjara{4}{U}{U}Creature — IllusionAs this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6/6
Doctor Doom{4}{B}{B}Legendary Creature — Human Scientist VillainWhen Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
3/3
Lockjaw, Slobbering Teleporter{1}{U}Legendary Creature — Inhuman Dog HeroVigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn.
1/1
Cosmic Cube{5}ArtifactWard {2}
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Spark Double{3}{U}Creature — IllusionYou may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0 Professor Hulk{4}{U}{U}Legendary Creature — Gamma Scientist HeroTrample
Whenever Professor Hulk deals combat damage to a player, draw that many cards.
6/6
Thor, God of Thunder{3}{R}{R}Legendary Creature — God Warrior HeroFlying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.
5/5
Mjölnir, Hammer of Thor{3}{R}Legendary Artifact — EquipmentWhen Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
{2}{R}, Discard this card: It deals 2 damage to each creature.
Quantum Misalignment{4}{U}SorceryCreate a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Raise the Palisade{4}{U}SorceryChoose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. Blazing Crescendo{1}{R}InstantTarget creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
Recurring Insight{4}{U}{U}SorceryDraw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Avengers Assemble!{4}{W}EnchantmentFlash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Captain Marvel, Earth's Protector{3}{W}{W}Legendary Creature — Human Kree HeroFlash
Flying, lifelink
Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
5/4
Valeria Richards, Precocious{3}{U}Legendary Creature — Human Scientist HeroNoncreature spells you cast cost {1} less to cast.
Whenever you cast your first noncreature spell each turn, draw a card.
3/3
The Wasp, Winsome Avenger{1}{U}Legendary Creature — Human HeroFlash
Flying
When The Wasp enters, target Hero gains hexproof until end of turn.
Whenever The Wasp attacks, tap target creature defending player controls.
2/1
Loki, God of Mischief{1}{U}Legendary Creature — God Sorcerer VillainWhenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. 2/1 Ultron, Artificial Malevolence{3}Legendary Artifact Creature — Robot VillainWhenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. 2/4 Mind's Dilation{5}{U}{U}EnchantmentWhenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. West Coast Expansion{X}{U}{U}SorceryDraw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost. Monica Rambeau // Photon, Living Light{2}{W}Legendary Creature — Human HeroFlying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{R}{W}{W}: Transform Monica Rambeau. Activate only as a sorcery.
3/3
Monica Rambeau // Photon, Living Light Card ImageFlip Card
Monica Rambeau // Photon, Living Light{2}{R}{W}{W}Legendary Creature — Elemental HeroFlying, hexproof, prowess
Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control.
4/4
Monica Rambeau // Photon, Living Light Card ImageFlip Card
King T'Challa // Black Panther, Hope Enduring{1}{W}{U}Legendary Creature — Human Noble HeroFlash
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery.
3/2
King T'Challa // Black Panther, Hope Enduring Card ImageFlip Card
Black Market Connections{2}{B}EnchantmentAt the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)