Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 76 of 3929).
Helmut Zemo, Mastermind{2}{U}Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.
2/2
HULK SMASH!{1}{R}Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls. Iron Man, Armored Avenger{3}{U}Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.) 2/2 Abomination, Terrifying Titan{3}{R/G}Trample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 4/4 Jarvis, Earth's Mightiest Butler{2}{U}Whenever you cast a Hero spell, draw a card. 1/4 Kindred Discovery{3}{U}{U}As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card. Avengers Tower{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Spider-Man, To the Rescue{2}{G/W}Flash
Reach, vigilance
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 Titan of Littjara{4}{U}{U}As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. 6/6 Doctor Doom{4}{B}{B}When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life. 3/3 Lockjaw, Slobbering Teleporter{1}{U}Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn. 1/1 Cosmic Cube{5}Ward {2}
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. Spark Double{3}{U}You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0 Professor Hulk{4}{U}{U}Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards. 6/6 Thor, God of Thunder{3}{R}{R}Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. 5/5 Mjölnir, Hammer of Thor{3}{R}When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
{2}{R}, Discard this card: It deals 2 damage to each creature. Quantum Misalignment{4}{U}Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Raise the Palisade{4}{U}Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. Blazing Crescendo{1}{R}Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card. Recurring Insight{4}{U}{U}Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Avengers Assemble!{4}{W}Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. Captain Marvel, Earth's Protector{3}{W}{W}Flash
Flying, lifelink
Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) 5/4 Valeria Richards, Precocious{3}{U}Noncreature spells you cast cost {1} less to cast.
Whenever you cast your first noncreature spell each turn, draw a card. 3/3 The Wasp, Winsome Avenger{1}{U}Flash
Flying
When The Wasp enters, target Hero gains hexproof until end of turn.
Whenever The Wasp attacks, tap target creature defending player controls. 2/1 Loki, God of Mischief{1}{U}Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. 2/1 Ultron, Artificial Malevolence{3}Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. 2/4 Mind's Dilation{5}{U}{U}Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. West Coast Expansion{X}{U}{U}Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost. Monica Rambeau // Photon, Living Light{2}{W}Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{R}{W}{W}: Transform Monica Rambeau. Activate only as a sorcery. 3/3
Flip Card
Monica Rambeau // Photon, Living Light{2}{R}{W}{W}Flying, hexproof, prowess
Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control. 4/4
Flip Card
King T'Challa // Black Panther, Hope Enduring{1}{W}{U}Flash
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. 3/2
Flip Card
Black Market Connections{2}{B}At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Destroy target noncreature artifact.
• Target creature you control deals damage equal to its power to target creature an opponent controls. Iron Man, Armored Avenger{3}{U}Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.) 2/2 Abomination, Terrifying Titan{3}{R/G}Trample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.) 4/4 Jarvis, Earth's Mightiest Butler{2}{U}Whenever you cast a Hero spell, draw a card. 1/4 Kindred Discovery{3}{U}{U}As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card. Avengers Tower{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
{4}, {T}: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Spider-Man, To the Rescue{2}{G/W}Flash
Reach, vigilance
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 Titan of Littjara{4}{U}{U}As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card. 6/6 Doctor Doom{4}{B}{B}When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life. 3/3 Lockjaw, Slobbering Teleporter{1}{U}Vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn. 1/1 Cosmic Cube{5}Ward {2}
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order. Spark Double{3}{U}You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary. 0/0 Professor Hulk{4}{U}{U}Trample
Whenever Professor Hulk deals combat damage to a player, draw that many cards. 6/6 Thor, God of Thunder{3}{R}{R}Flying
When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card.
Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target. 5/5 Mjölnir, Hammer of Thor{3}{R}When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.)
{2}{R}, Discard this card: It deals 2 damage to each creature. Quantum Misalignment{4}{U}Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Raise the Palisade{4}{U}Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands. Blazing Crescendo{1}{R}Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card. Recurring Insight{4}{U}{U}Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) Avengers Assemble!{4}{W}Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. Captain Marvel, Earth's Protector{3}{W}{W}Flash
Flying, lifelink
Power-up — {5}{W}{W}: Put a +1/+1 counter and an indestructible counter on Captain Marvel. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.) 5/4 Valeria Richards, Precocious{3}{U}Noncreature spells you cast cost {1} less to cast.
Whenever you cast your first noncreature spell each turn, draw a card. 3/3 The Wasp, Winsome Avenger{1}{U}Flash
Flying
When The Wasp enters, target Hero gains hexproof until end of turn.
Whenever The Wasp attacks, tap target creature defending player controls. 2/1 Loki, God of Mischief{1}{U}Whenever a player or permanent becomes the target of an ability you control, draw a card. This ability triggers only once each turn. 2/1 Ultron, Artificial Malevolence{3}Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of it. If the token isn't a creature, it becomes a 2/2 Robot Villain creature in addition to its other types. 2/4 Mind's Dilation{5}{U}{U}Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost. West Coast Expansion{X}{U}{U}Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost. Monica Rambeau // Photon, Living Light{2}{W}Flying, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{2}{R}{W}{W}: Transform Monica Rambeau. Activate only as a sorcery. 3/3
Whenever you cast a noncreature spell, put a +1/+1 counter on each other creature you control. 4/4
Whenever a player draws their second card each turn, you draw a card.
{4}{W}{U}: Transform King T'Challa. Activate only as a sorcery. 3/2
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)