Magic the Gathering
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Characters Joined
Magic the Gathering Cards
Showing 32 cards (page 73 of 3929).
Mountain({T}: Add {R}.)
Fellwar Stone{2}{T}: Add one mana of any color that a land an opponent controls could produce.
Forest({T}: Add {G}.)
Hammer of Nazahn{4}Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4} Forest({T}: Add {G}.) Herald's Horn{3}As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Plains({T}: Add {W}.) Plains({T}: Add {W}.) Mind's Eye{5}Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Sword of the Animist{2}Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2} Island({T}: Add {U}.) Island({T}: Add {U}.) Thran Dynamo{4}{T}: Add {C}{C}{C}. Swamp({T}: Add {B}.) Galactus, Devourer of Worlds{10}Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald. 12/12 Molecule Man{6}Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/5 Swamp({T}: Add {B}.) Mountain({T}: Add {R}.) Silver Surfer, Galactus's Herald{5}Flying
When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able. 4/5 Mountain({T}: Add {R}.) Austere Command{4}{W}{W}Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater. Forest({T}: Add {G}.) Avenge{4}{W}{W}This spell costs {2} less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way. Forest({T}: Add {G}.) Bastion Protector{2}{W}Commander creatures you control get +2/+2 and have indestructible. 3/3 Cleansing Nova{3}{W}{W}Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments. Avengers Assemble!{4}{W}Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. Clever Concealment{2}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) Origin of the Avengers{1}{W}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control. Super-Soldier Serum{1}{W}Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. Collective Effort{1}{W}{W}Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls. Multiversal Incursion{5}{U}{U}For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
Equipped creature gets +2/+0 and has indestructible.
Equip {4} Forest({T}: Add {G}.) Herald's Horn{3}As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost {1} less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand. Plains({T}: Add {W}.) Plains({T}: Add {W}.) Mind's Eye{5}Whenever an opponent draws a card, you may pay {1}. If you do, draw a card. Sword of the Animist{2}Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2} Island({T}: Add {U}.) Island({T}: Add {U}.) Thran Dynamo{4}{T}: Add {C}{C}{C}. Swamp({T}: Add {B}.) Galactus, Devourer of Worlds{10}Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald. 12/12 Molecule Man{6}Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/5 Swamp({T}: Add {B}.) Mountain({T}: Add {R}.) Silver Surfer, Galactus's Herald{5}Flying
When Silver Surfer enters, you may search your library for a card named Galactus, Devourer of Worlds, reveal it, put it into your hand, then shuffle.
Whenever Silver Surfer deals combat damage to a player, until the end of your next turn, target creature attacks that player each combat if able. 4/5 Mountain({T}: Add {R}.) Austere Command{4}{W}{W}Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater. Forest({T}: Add {G}.) Avenge{4}{W}{W}This spell costs {2} less to cast if a player attacked you during their last turn.
Destroy all creatures. You gain 1 life for each creature destroyed this way. Forest({T}: Add {G}.) Bastion Protector{2}{W}Commander creatures you control get +2/+2 and have indestructible. 3/3 Cleansing Nova{3}{W}{W}Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments. Avengers Assemble!{4}{W}Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. Clever Concealment{2}{W}{W}Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) Origin of the Avengers{1}{W}(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card.
III — Put a +1/+1 counter on each creature you control. Super-Soldier Serum{1}{W}Enchant creature
Enchanted creature gets +2/+2, has first strike and vigilance, and is a legendary Soldier in addition to its other types.
Whenever enchanted creature attacks or blocks, attach any number of target Equipment you control to it. Collective Effort{1}{W}{W}Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls. Multiversal Incursion{5}{U}{U}For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.